Mur
Trakanon Raider
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- 2,107
My rough thoughts on melee are. Melee classes should not have an auto attack. No class should. Spell casters have to click a button to make an attack so should melee classes. If you want to swing your sword, kick, punch, bash, whatever okay, click a hot key just like a magic user has to do. There should be a rock, paper, scissor game for melee, as there is with magic users and magic resistance. Melee attacks become more effective, more damage, more threat, for hitting the exposed hotspot area, like how it works in a real-life fight. Roughly, if the mob turns red you use an upper attack, if it turns blue you use a lower attack, something along those lines, these events are random so someone just can't just macro a tank box and not have to pay attention to it. It doesn't have to be super fancy, complicated, flashy, just basic. I know something like this pisses off the "watch the game auto play while we chat in a graphical chat room with dragons ", Can't please everyone.
Something along the lines of how gathering works in rust, there are hotspots you need to hit for maximum effectiveness.
Also hitting a mob's hotspot could also increase, hit, stun, stagger, and crit chance for melee.
A system like this could also be used to make pure melee class more effective and less boring to solo with, when you are waiting for a group or your friends to log on to play with. So, that the warrior, or other pure melee, does not just get benched when you are without a group.
That sounds like absolute shit.
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