So, this isn’t directly on point, but he did mention today that they are focused on “camps” similar to EQ. In fact, they’re deliberately designing their zones with camps in mind (just prototype zones at the moment that have a distinct Freeport / Desert of Ro feel to them).
My takeaway from the few streams that I’ve watched is that their plan is to leverage the much better tools available today and 20+ years of hindsight to re-create EQ using their own lore. For example, there will be camps, tab targeting, zones (as in loading times to move between zones), an emphasis on group combat over solo play, corpse runs, xp penalty on death, no instancing, etc. etc.
I’m sure there will be tweaks to the EQ playbook as they go along. Like he mentioned today they want to downplay the importance of raids in progressing through the game and focus more on group content. But at the end of the day, they want this to feel like EQ.