MazeEq
Lord Nagafen Raider
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- 165
On the entire instanced/non instanced ordeal, I'd have to say fully non instanced except for bottleneck content like say, long quest chain end fights that can be griefed. This can still contain an open world context where said expedition giver is on a repop and despawns on creation.
The current show on Tlp with everything being instanced, is that ZERO gear seems rare and unique. On Quellious in 1999/2000 when I first saw the glowing fists with particles coming off of Kitana, the level 60 Monk, I instantly wanted to be like him with his AWESOME Robe of the Whistling Fist and his Celestial Fists. You knew this guy was a top tier player and put in effort for his character.
With everything being instanced, or pick zoned, the mystique is lost. Everyone has BIS item #2145 and their "epic" because of the instancing allowed.
An old school MMORPG needs to have the element of envy when seeing someone who has put in the time, figured out the quests, killed the giant dragon. This cannot happen when everything is instanced. This cannot happen when casualplayer#4096 kills BigDragonWorldEater for the 30th time with no danger because there's Noone except his guild in the instance.
Even in Wow I've never felt like a unique character and just another cog in the wheel, because my gear and achievements were duplicated over 500,000 other players.
Holly said, "casuals shouldn't get to kill Nagafen" and I stand by that 1000%.
S Secrets and I almost went to WAR over instancing content on Legacy of Norrath, and it effectively killed the server because it flooded the game with rare items.
TLDR instancing is bad, and you should feel bad for instancing anything.
Rant over.
The current show on Tlp with everything being instanced, is that ZERO gear seems rare and unique. On Quellious in 1999/2000 when I first saw the glowing fists with particles coming off of Kitana, the level 60 Monk, I instantly wanted to be like him with his AWESOME Robe of the Whistling Fist and his Celestial Fists. You knew this guy was a top tier player and put in effort for his character.
With everything being instanced, or pick zoned, the mystique is lost. Everyone has BIS item #2145 and their "epic" because of the instancing allowed.
An old school MMORPG needs to have the element of envy when seeing someone who has put in the time, figured out the quests, killed the giant dragon. This cannot happen when everything is instanced. This cannot happen when casualplayer#4096 kills BigDragonWorldEater for the 30th time with no danger because there's Noone except his guild in the instance.
Even in Wow I've never felt like a unique character and just another cog in the wheel, because my gear and achievements were duplicated over 500,000 other players.
Holly said, "casuals shouldn't get to kill Nagafen" and I stand by that 1000%.
S Secrets and I almost went to WAR over instancing content on Legacy of Norrath, and it effectively killed the server because it flooded the game with rare items.
TLDR instancing is bad, and you should feel bad for instancing anything.
Rant over.
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