For all the talk over the Field of Dead lands, I do not seem to find many people playing the deck. What Fod deck is running at Tier 1?
are you playing ranked bo3?
For all the talk over the Field of Dead lands, I do not seem to find many people playing the deck. What Fod deck is running at Tier 1?
Bant/Golos uses FotD and is crazy popular atm.
Also, Bant/Golos users can go fucking die in a fucking fire.
I usually play something with a bunch of creatures, aggro or midrange; been having fun with a popular mono green build with Questing Beast/Feasting Troll King. Usually can beat any bant ramp as long as I can go fast enough, but if I don't have them at 5 health or lower by the time they start getting all those FotD procs i'm dead in the water.
Oh and Rakdos Knights aggro is so much more fun than Cavalcade for me atm. Though, a well timed Torbran is always fun for a quick assrape.
He's lumping the ramp decks in with control, when they're really not. but yeah. Also, obviously you can get paired upwards otherwise how would your opponent's get paired against you. It gets real wild in limited since there's a lot less players and at some records like 5-0 etc you can end up matched up 2 or more ranks off. I've played against gold ranked players at mythic in limited a few times.That's weird, I felt like I've seen less control this cycle than I did last cycle, and I fucking HATE control with an undying passion.
One question maybe some of you can answer, why is it on Arena when i'm doing ranked, a lot of the times I end up being paired with someone on a completely different ranked tier for a match? (ie, i'll be Diamond ranked, and get paired with someone who's only Platinum). It only seems to go in that direction too - out of the 2,000 matches i've played, i've not once ever faced someone who was on a higher tiered rank than myself. Does the game mask this when this happens, and say in the previous example, would show me as Platinum ranked to that person too? Or do they get the satisfaction of seeing me as Diamond ranked and then winning?
Fields seems fucky anyway - it says it's supposed to proc for 7 or more lands, but if you have 5 lands out, and play (some card I can't think the name of) that lets you put 2 lands on the field tapped, i've seen it proc 2 zombies off the "6th" AND "7th" land that you then play.
That can't be intended right?
It's how it works. Scapeshift did a very similar thing as well.Fields seems fucky anyway - it says it's supposed to proc for 7 or more lands, but if you have 5 lands out, and play (some card I can't think the name of) that lets you put 2 lands on the field tapped, i've seen it proc 2 zombies off the "6th" AND "7th" land that you then play.
That can't be intended right?
Either I'm missing something or you're describing pretty much what Kuro posted. If you have five lands out, and you get an effect that lets you stick 2 lands onto the battlefield (at the same time as with Circuitous Route) and those two lands would satisfy the condition, you get triggers for both. This is because you "had" 5 and you "have" 7 with two "enters the battlefield" events happening at the same time.Fields seems fucky anyway - it says it's supposed to proc for 7 or more lands, but if you have 5 lands out, and play (some card I can't think the name of) that lets you put 2 lands on the field tapped, i've seen it proc 2 zombies off the "6th" AND "7th" land that you then play.
That can't be intended right?
Yeah it's what Kuro said, I guess I'm still partially confused as to why it double triggers off lands #6 AND #7 coming into play simultaneously if Field of the Dead only says it should trigger on 7 or more. If the player already had 6 other lands on the field and Circuitous let him play #7 and #8 then it would make perfect sense, but how can the 6th land trigger a condition requiring 7 lands or more? I see what he said about the game checking the field after the effect resolves and "seeing" 7 lands both times thus causing a 2x zombie proc, but I guess my question is why does it delay "looking" at the field for the trigger until the end?
Is this just purely an Arena thing that causes this trigger or would this play out the exact same way in a real life table game? If it's just the way the Arena trigger check works then i'll leave it alone.