Regisaur alpha or the like over carnage tyrant, imho. baked in haste so you can riot +1/+1 is good. While doubling up on "cant be counter" doesnt seem great.
theres a few others. that spell breaker. "you and it have hexproof."
arclight pheonix with haste good. rekindling token doesnt get riot.
other red options are interesting, pyromantic pilgrim.. 4/2 with haste?
charging monstrosaur trample/haste. getting pumped to 5/5 with riot
barging sergeant. normally 4/2 with haste and mentor. but, with riot 5/3
Ravnica allegiance has a number of very strong enchants. i think, enchant kills in every deck will become standard very quickly. making any deck relying too heavily on one of those strong enchants, not entirely meta very quick.
ravager wurm is definately beast. rhythm riot doesnt stack does it?I swapped in 3 Ravager Wurm and 3 Zhur-Taa Goblins. I like the way this feels. If I get a good opening hand then game is done by turn 6-7. if not then I can stall out pretty well with Growth-Chamber Guardians to use as fodder. I agree with the enchantments I'm deciding if I should ditch 2 harpooners for crushing canopy, but in Bo1 I feel like they'd be dead cards for the most part. Right now most people spend 5 minutes reading the cards every match I've been in since they aren't understanding the riot mechanic or rhythm preventing my creatures from being countered.
Lands -
4 Stomping Ground (RNA) 259
4 Rootbound Crag (XLN) 256
2 Timber Gorge (M19) 258
5 Mountain
9 Forest
Creatures -
4 Llanowar Elves (DAR) 168
4 Kraul Harpooner (GRN) 136
4 Growth-Chamber Guardian (RNA) 128
3 Zhur-Taa Goblin
2 Gruul Spellbreaker (RNA) 179
3 Rekindling Phoenix (RIX) 111
4 Carnage Tyrant (XLN) 179
3 Ravager Wurm
3 Ghalta, Primal Hunger (RIX) 130
Spells -
3 Rhythm of the Wild (RNA) 201
3 Collision // Colossus (RNA) 223
but really, a bunch of very strong new enchants. Every deck is just going to have to run an enchant killer.
demystify-white. or conclave
thrashing bront-green
cindervines -rg seems ideal for anti control. "whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. 1, Sacrifice cindervines: destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller." pretty sure that is amazing for your gruul deck for murdering wilderness reclamation, and any turbofog.
etc..
- Eyes everywhere-2u
- Ill-gotten inheritance-4b
- mirror march-5r (this one is totally random, and priced well at least..)
- smothering tithe- 3w
- simic ascendancy -bg This one is pretty crazy too. deeproot elite, metamorphic alteration, quasiduplicate?, deep root waters..
- high alert- 1wu
- Rhythm of the wild -1rg crazy cheap..
- Theater of horrors -1br
- Cindervines itself.. -rg
- Ethereal Absolution- 4wb
- Captive audience -5br
- Cavalcade of Calamity -1r
Thats not even all of them. Just some of the ones I thought were overly strong.
but consider how strong they are compared to like, idk, Favorable winds.
A bunch of new, overly strong global effect enchants.
I mean, really, Gruul new anti-fog/control/burn meta?
- Cindervines-rg 1 damage on non-creature spell
- rhythm of the wild-1rg creatures can't be countered.
- gruul spellbreaker-1rg Riot, trample, "as long as it's your turn, you and gruul spellbreaker have hexproof." nope to settle the wreckage, etc. Even rough on niv, and red burn
- Thrash r/g r/g. (2mana) instant target creature you control deals damage equal to its power, to target creature or plainswalker you don't control. Instantly murder teferi as soon has he comes out, before he can even use his loyalty.
but really, a bunch of very strong new enchants. Every deck is just going to have to run an enchant killer.
demystify-white. or conclave
thrashing bront-green
cindervines -rg seems ideal for anti control. "whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player. 1, Sacrifice cindervines: destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller." pretty sure that is amazing for your gruul deck for murdering wilderness reclamation, and any turbofog.
etc..
- Eyes everywhere-2u
- Ill-gotten inheritance-4b
- mirror march-5r (this one is totally random, and priced well at least..)
- smothering tithe- 3w
- simic ascendancy -bg This one is pretty crazy too. deeproot elite, metamorphic alteration, quasiduplicate?, deep root waters..
- high alert- 1wu
- Rhythm of the wild -1rg crazy cheap..
- Theater of horrors -1br
- Cindervines itself.. -rg
- Ethereal Absolution- 4wb
- Captive audience -5br
- Cavalcade of Calamity -1r
Thats not even all of them. Just some of the ones I thought were overly strong.
but consider how strong they are compared to like, idk, Favorable winds.
A bunch of new, overly strong global effect enchants.
I mean, really, Gruul new anti-fog/control/burn meta?
- Cindervines-rg 1 damage on non-creature spell
- rhythm of the wild-1rg creatures can't be countered.
- gruul spellbreaker-1rg Riot, trample, "as long as it's your turn, you and gruul spellbreaker have hexproof." nope to settle the wreckage, etc. Even rough on niv, and red burn
- Thrash r/g r/g. (2mana) instant target creature you control deals damage equal to its power, to target creature or plainswalker you don't control. Instantly murder teferi as soon has he comes out, before he can even use his loyalty.
they're going to have to ban nexus or wilderness reclamation
not really sure what they were thinking
- Thrash r/g r/g. (2mana) instant target creature you control deals damage equal to its power, to target creature or plainswalker you don't control. Instantly murder teferi as soon has he comes out, before he can even use his loyalty.