Enzee
Trakanon Raider
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You might prefer to lose to a good deck/player over winning by them getting mana screwed, but if you REALLY hated winning from opponent's mana screw.. then you'd just scoop to them every time it happened. However, I have a feeling that idea sounds just as horrible to you as it does to me. You still want to win the game, and while it might be the worst way to win, winning is still better than losing.Also lastly, idk, I *hate* winning when my opponent gets mana hosed...I feel bad because I'd rather lose to someone who drafted a great deck or made a play I wasn't expecting, and on the flip side of course winning in the same fashion.
The vast majority of successful games give every random player a chance to win, no matter how big the skill disparity. Even twitch (not the website) based games such as Fortnite, where it's all about your reflexes and physical skill; still let the occasional player get lucky and get a victory royale. They hide in some bush till near the end of the game then get a lucky snipe shot off on the last guy. That player could play 100s of more games, always thinking 'maybe THIS is the one', and not win any of them. But, they keep trying because they got that win once before.
It's the same reason the lottery is so popular. Humans love rolling the dice, no matter how slim the odds. However, the more often you reward them for it, the longer they stick around.
When I changed my opinion on this subject, it was because I watched some videos of different game designers talking about this kind of stuff. i.e. Randomness in games as an equalizer. I once saw Richard Garfield, specifically, mention how the mana system was designed to occasionally screw over one person from the start. It wasn't an overlooked mechanic, it was intended to be that way.
Honestly, it sucks, because I want a strategy card game that's as skill based as chess, but that kind of setup is unlikely to ever be a successful card game. WoW was the closest, but the same players were winning most of the tournaments, and it trickled down to the local level. The best player at a shop won almost every tournament. fun fact: Guillame Wafo-Tapa, a well known control player in mtg, swapped over to WoW for a few years and was crushing it, but came back after the game started to die off. Think he won their Worlds equivalent a couple times.