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Is Food really not supposed to be construed playable as a mechanic? Generating Food tokens on turns 1 and 2 and then playing this on turn 3 sounds nasty...
It is nasty. The only removal that hits it harder than non-tokens would be hit is Teferi/other bounces. I've crushed a lot of decks with T1 elf, turn 2 fatty over the years. T1 Goose, T2 token Giant is just as powerful most of the time. I'm not sure food will end up being powerful but they are pushing it fairly well.
How are you making a T2 token giant? Needs two food tokens.
Not sure it's really as good as the checklands but it's certainly a nice boost to evolving wilds/terramorphic expanse which saw at least a small amount of play.Will be played in 3 color decks 100%, Justr as good as a checkland
Not sure it's really as good as the checklands but it's certainly a nice boost to evolving wilds/terramorphic expanse which saw at least a small amount of play.
Yeah manabases do that, usually peak during a gold block then start to get worse for a bit then the cycle continues. That land is certainly playable, but you may not see quite as greedy of color requirements from future decks. Narset and Bell Haunt in the same deck is pretty wild for example.no but I think we are ratcheting down on power a LOT in this set so this will still keep 3 color in line.
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Welp, that answers the question of what my third color is for my silly Adventure Control deck I was talking about hahaha