Maelfyn_sl
shitlord
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lol... that's a really good combo for a level 10 SK. You're mixed in with level 30s and 40s on the leaderboard.
I'm level 10 SK - died on the paladinlol... that's a really good combo for a level 10 Paladin.
I got to level 10 without leaving the first area. Lets see if I can get to 98 without leaving the first area.lol... who grinds to level 98 in a test season?
AFK timer enable/disable would be good for mobile support too.Is there a way to prevent timeout when logged in? I go "afk" a lot at work, and it'd be neat to not have to log back in everytime?
Bro, the best part is when you log out and then log into another computer. That shit blew my mind the first time I did that (the first time after years of it being 100% local play).Farming in the first forest for Gear on SK. I feel like a bard before /melody! Straight fingerbanging the keyboard to keep enough mobs up on screen while popping that hot DPS!! Woooooooo
This shit is fun!!!
Confirmed! SK is OP along with Rogue! lol
Thanks for the support! We gon' get thar.1. What does tracking do exactly? Higher chance to pull a mob you're missing for your current quest?
2. How does chaining mobs work? I've been using the halfling racial (Hide) so I can ambush mobs but the chain never increases. Can you sit and regen between mobs without resetting the chain?
3. Is root OP or is it just a low level thing? When ambushing a mob with Drones of Doom, can cast a Starfire and then root the mob before the ambush stun wears off. Mob melts down to like 20% before it can even take a turn. Doesn't work so well on casters of course.
4. This is a longshot, but is there any way to still play the old version with the EQ zones and mobs? Would love to get some of those nostalgia feels, but completely understand if it's not possible.
Good catch. I fixed this in 0-8-77.also, it seems that being hidden has no effect on the damage of my Lacerate skill...
I don't think it needs a nerf. You are farming the noob zone. That skill is fairly useless later on (currently a 75 SK). You can spec Harm Touch to hit 3 targets too and even that gets useless as the mobs scale up in power. You need to see the later game before you start calling for class nerfs. I think the SK is far behind the DPS curve of other classes at the high levels.So, it's been fun as hell rocking the first forest to see how high of a combo I could get, but that seems pretty cheesy. Any way to add in anti-cheese? In the grand scheme it may not matter very much, but it's also a very easy way to farm whole packs of gear. A lot of it vendor, but I'm getting set pieces, and even got a required level 20 item from it. Seems a bit too easy to do that.
I understand not wanting to tell people how to play, so if that's the case, it's cool, just thought it seemed an easy way to get OP. lol
Not to mention this is pretty much possible because the SK's main ability hits up to 3 targets, so I was just spamming 1 + D to spawn more stuff. The more stuff on screen the better. Maybe scale it down to 1 target + 2 targets at 50% damage? I feel it needs to get scaled back somehow.