Has anyone done a foundry quest yet that comes a bit closer to the complexity of a DDO quest? So far I have only seen rooms, corridors stairs and shallow water where you can wade through, and some traps. Stuff like underwater-play, complex trigger sequences, more interesting traps and such?
Story and dialogue can still do a lot to make a good foundry quest but so far it seems as if the tools for the foundry are rather limited when it comes to the map itself.