I don't think I will ever understand that mindset. It's not the destination it's the journey, and their journey showed them nothing of the game. Whats the point?Level 60 in under an hour.
http://nw-forum.perfectworld.com/sho...under-and-hour
Those crazy kids...
Edit: Mods took it down, here's the vid.
http://www.youtube.com/watch?v=X57nR0asZRI
Basically it's the old share quest-turn in-repeat trick.
In the mmo market, the name of the game is to get to end game as fast as possible to most people since thats the perception of where the game starts. Sure it could be said that the older MMOs werent that way to most people, but it is today.I don't think I will ever understand that mindset. It's not the destination it's the journey, and their journey showed them nothing of the game. Whats the point?
There's multiple reasons, the most obvious being, the journey is only interesting the first time. If you're leveling alts, there is no journey, it's just a boring grind through already seen content. The first time around it is decently fun though. The second is that you can get more money, more content, more stuff to do when you're at cap. Exploiting your first character can become viable this way, leaving the leveling experience to later with an alt when there's no "rush" anymore. Obviously the rush is artificial and mostly self imposed, but that's just how it goes.I don't think I will ever understand that mindset. It's not the destination it's the journey, and their journey showed them nothing of the game. Whats the point?
I assume it's been fixed this patch but don't know, guess I could check out when I wake up.this still works?
It's not just MMOs today. Players and devs alike have lamented this behavior across muds and, to a lesser extent, tabletop games, too. The difference in tabletop is that you are more likely to congregate with like-minded individuals. If you give people a goal (reaching the top level is definitely a goal), people will seek to attain it. People will also do the most boring shit imaginable if it gives them any sort of advantage; this is especially true if there is any sort of social standing or peer comparison involved. It's a matter of incentives.This is the mindset in most every MMO today and thats not going to change.
True, but so is the end game. Possibly even more so. Of course it might just seem that way to me after having raiding way too much in both EQ and WoW.Especially in modern games where the journey is usually exactly the same every time.
My question would be how much it was nerfed by, and did they also nerf drop rates (which I am hearing they did)Foundry experience has been tweaked for balancing purposes.
Translation: Foundry xp has been overnerfed because we suck at designing games.