Neverwinter: PC

Nola

Blackwing Lair Raider
3,016
1,447
Anyone online can add my character? Her name is Malice. Can't send a tell for an invite since I'm not level 15.
 
228
1
Gotta have your[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling:emoji_nose:{p=t.parentNode;if(a=c.getAttribute('data-cfemail':emoji_nose:{for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16:emoji_nose:.slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e:emoji_nose:,c)}p.removeChild(t)}}catch(u){}}()/* ]]> */to add to friends list I believe
 

Pyros

<Silver Donator>
11,310
2,416
It's not accountname, it's your "handle" which is like your forum name and shit. You might be able to set it the same as your login though, but it's not necessarily the same. You can see it by right clicking your portrait ingame.
 

Nola

Blackwing Lair Raider
3,016
1,447
Okay can someone invite me?[email protected]/* <![CDATA[ */!function(t,e,r,n,c,a,p){try{t=document.currentScript||function(){for(t=document.getElementsByTagName('script'),e=t.length;e--;)if(t[e].getAttribute('data-cfhash'))return t[e]}();if(t&&(c=t.previousSibling:emoji_nose:{p=t.parentNode;if(a=c.getAttribute('data-cfemail':emoji_nose:{for(e='',r='0x'+a.substr(0,2)|0,n=2;a.length-n;n+=2)e+='%'+('0'+('0x'+a.substr(n,2)^r).toString(16:emoji_nose:.slice(-2);p.replaceChild(document.createTextNode(decodeURIComponent(e:emoji_nose:,c)}p.removeChild(t)}}catch(u){}}()/* ]]> */
 

Sylverlokk

Golden Knight of the Realm
1,554
492

Tide27_sl

shitlord
124
0
I don't think I will ever understand that mindset. It's not the destination it's the journey, and their journey showed them nothing of the game. Whats the point?
In the mmo market, the name of the game is to get to end game as fast as possible to most people since thats the perception of where the game starts. Sure it could be said that the older MMOs werent that way to most people, but it is today.

The majority of people on these forums are the same way. Ive been guilded across multiple titles with the uber guilds here and they do the same thing as well. The faster to cap they get, the faster they could block content, farm currency, farm tradeskill materials, work on boss strats, pvp with an advantage, etc etc.

This is the mindset in most every MMO today and thats not going to change. Look at your /played time in most MMOs and youll find the majority of your play time is at level cap since nothing really matters previously at that point, so people rush to get there.
 

xzi

Mouthbreather
7,526
6,763
Considering the zones are pretty mediocre and are very linear paths, who cares. More fun in dungeons/pvp
 

Pyros

<Silver Donator>
11,310
2,416
I don't think I will ever understand that mindset. It's not the destination it's the journey, and their journey showed them nothing of the game. Whats the point?
There's multiple reasons, the most obvious being, the journey is only interesting the first time. If you're leveling alts, there is no journey, it's just a boring grind through already seen content. The first time around it is decently fun though. The second is that you can get more money, more content, more stuff to do when you're at cap. Exploiting your first character can become viable this way, leaving the leveling experience to later with an alt when there's no "rush" anymore. Obviously the rush is artificial and mostly self imposed, but that's just how it goes.
 

bixxby

Molten Core Raider
2,750
47
Especially in modern games where the journey is usually exactly the same every time.
 

Kuro

Naxxramas 1.0 Raider
9,414
25,387
I'll laugh if they don't have any systems in place to catch the people doing it.

I won't be particularly surprised, but I'll be amused!
 
158
0
This is the mindset in most every MMO today and thats not going to change.
It's not just MMOs today. Players and devs alike have lamented this behavior across muds and, to a lesser extent, tabletop games, too. The difference in tabletop is that you are more likely to congregate with like-minded individuals. If you give people a goal (reaching the top level is definitely a goal), people will seek to attain it. People will also do the most boring shit imaginable if it gives them any sort of advantage; this is especially true if there is any sort of social standing or peer comparison involved. It's a matter of incentives.
 

lindz

#DDs
1,202
69
If you get disconnected during a foundry quest, is there a way to get back to it? I logged back into a normal district and there does not seem to be any place to travel to get back. :\
 

Raes

Vyemm Raider
3,264
2,720
Foundry experience has been tweaked for balancing purposes.


Translation: Foundry xp has been overnerfed because we suck at designing games.
 

Draegan_sl

2 Minutes Hate
10,034
3
I never understood why devs really care if people by-pass leveling content. If people are playing your game, and enjoying it, whether its for a day or thirty, who cares? As long as the exploits are not effecting other players it doesn't matter to me. So what if people hit level 60 in a day? Some people just want to grind those epic dungeons.
 

Asherah

Silver Knight of the Realm
292
41
Especially in modern games where the journey is usually exactly the same every time.
True, but so is the end game. Possibly even more so. Of course it might just seem that way to me after having raiding way too much in both EQ and WoW.
 

Raes

Vyemm Raider
3,264
2,720
Most issues like this are easily avoidable if you have adequate testing. And I give Cryptic even less credit than most, cause this ain't their first rodeo. Or their second, or third. What irks me the most is that this nerf is really gonna fuck up one of the main draws of the game. Who wants to create awesome Foundry campaigns now, if 99% of people won't bother to try them, cuz the xp and loot aren't worth it?

The funny part is, I called overnerf as soon as I saw the patch notes. Haven't even played a Foundry mission today, but there's a nice growing thread about it already...
 

Haus

I am Big Balls!
<Silver Donator>
14,749
60,131
Foundry experience has been tweaked for balancing purposes.


Translation: Foundry xp has been overnerfed because we suck at designing games.
My question would be how much it was nerfed by, and did they also nerf drop rates (which I am hearing they did)