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Vyemm Raider
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Cool, thanks for the infoz. I read some post that mentioned something about an xp cut-off that was halved in the most recent patch. Can't remember exactly, but I think it mentioned the cut-off was timed, not # of mobs, but I could be wrong. If what you say is true, it's still seems like it could be exploited by just exiting the foundry mission when you stop getting xp and start it over. Unless it flags your character when you hit a certain # of ogres. Still, all I care about is that people will get decent xp for doing normal foundry quests, so it sounds good to me.I was getting a bar-ish of exp per ogre kill in the foundry quest I ran. Which is about what I was getting in the ogre box mission pre-nerf. However, about half way into this mission they stopped giving exp. Not a single pixel moved on my exp bar. I'd need to run it again to know exactly when the exp shut off. So basically ogres are a great exp addition to a quest, just can't use more then like 10.