shabushabu
Molten Core Raider
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I don't know but this thing plays almost exactly like Amalur and there are looks and things ( text names and targeting ) that are so similar it is eerie.So... 38 Studios stole a lot of 4e D&D concepts?
I don't know but this thing plays almost exactly like Amalur and there are looks and things ( text names and targeting ) that are so similar it is eerie.So... 38 Studios stole a lot of 4e D&D concepts?
no depth.The gameplay has zero depth. Combat is essentially the same at level 5 as it is at 50. You get 2 "at-will" powers, left click and right click, that you can use as much as you want, and 3 (wizards get 4) "encounter" powers with rather long CDs (10-20 seconds, usually, I think, I hardly pay attention). So combat basically consists of using your encounter powers then holding down the left or right mouse button until a CD is up on an encounter power. Also, many attacks have somewhat long animations and/or root you, and mobs tend to move around a lot, so if you're not careful, you can whiff an encounter power. Fun stuff.
That's one way of looking at it, but there is no way to "manage your skills properly" when you have no way of knowing (solo) when that mob is going to suddenly run off and attack your companion, or (grouping) when one of the other classes (I play rogue) is going to do a knock-back or a suck-in. And requiring "time and precision to land" only because of poor combat mechanics (long animations etc) is hardly depth. And the fact still remains that all you are doing is pressing 1-3 then holding down a mouse button while waiting for 1-3 to come off CD.no depth.
skills have cast times which require time and precision to land.
I'm not going to pretend I like that design... but I do have to point out, managing your skills properly with mechanics like that, is depth of a sort.
You realize the point is to be able to fit all possible controls you would need on an x-box controller right? I'm mapping this game to mine todayThat's one way of looking at it, but there is no way to "manage your skills properly" when you have no way of knowing (solo) when that mob is going to suddenly run off and attack your companion, or (grouping) when one of the other classes (I play rogue) is going to do a knock-back or a suck-in. And requiring "time and precision to land" only because of poor combat mechanics (long animations etc) is hardly depth. And the fact still remains that all you are doing is pressing 1-3 then holding down a mouse button while waiting for 1-3 to come off CD.
I don't particularly care for games with dozens of different skills (especially when most of them do the same thing) but I also really don't like this recent trend of games giving you just a handful of skills either. Just makes the combat rather stale and boring.
I just threw up in my mouth a little.You realize the point is to be able to fit all possible controls you would need on an x-box controller right? I'm mapping this game to mine today![]()
...That's one way of looking at it, but there is no way to "manage your skills properly" when you have no way of knowing (solo) when that mob is going to suddenly run off and attack your companion, or (grouping) when one of the other classes (I play rogue) is going to do a knock-back or a suck-in. And requiring "time and precision to land" only because of poor combat mechanics (long animations etc) is hardly depth. And the fact still remains that all you are doing is pressing 1-3 then holding down a mouse button while waiting for 1-3 to come off CD.
I don't particularly care for games with dozens of different skills (especially when most of them do the same thing) but I also really don't like this recent trend of games giving you just a handful of skills either. Just makes the combat rather stale and boring.
Just installed this a few hours ago, I get about 5 minutes into the game, then my monitor just turns itself off.Crashing to desktop started for me yesterday and is happening an awful lot now, I assume something got patched in recently and is the root of the problem? Anyone else noticed this?
I think the number of skills it pretty good. Another 1-2 skills would have been fine as well, but I for one like all my abilities being easily accessible without having to come up with and memorize fancy key binding schemes. Even in a game like WoW with a bloated set of abilities you probably wont really be using that many on a regular basis.I don't particularly care for games with dozens of different skills (especially when most of them do the same thing) but I also really don't like this recent trend of games giving you just a handful of skills either. Just makes the combat rather stale and boring.
If there weren't periods of just spamming auto attack I'd agree. The way cool downs are though the down time between skills is a little long. They really need another damage skill or two in there to keep people actually playing instead of just auto attacking.I think the number of skills it pretty good. Another 1-2 skills would have been fine as well, but I for one like all my abilities being easily accessible without having to come up with and memorize fancy key binding schemes. Even in a game like WoW with a bloated set of abilities you probably wont really be using that many on a regular basis.
True, the cooldowns do feel a bit long considering the number of abilities you have. Although except for "autofire", is there really that much difference between spamming fireball as a mage in WoW compared to spamming magic missile as a CW in NW?If there weren't periods of just spamming auto attack I'd agree. The way cool downs are though the down time between skills is a little long. They really need another damage skill or two in there to keep people actually playing instead of just auto attacking.