Wonders of Gond event this weekend - looks like some extraordinarily tedious farming to get a chance at a rare mount.
Gunnar - play Control Wizard. You will dominate the lands, stride about the Sword Coast like a colossus, and make all others tremble in your wake. Then you will play a paladin when it gets to Xbox, for maybe 10 minutes, and be like, uh, fuck this, I am going back to wizard. If you are not sure you are ready to be the King Shit, play rogue instead; you will be the Prince Shit. And if that is too much, then go for devoted cleric. Guardian Fighter, stay away, wizards 'tank' better by pretty much ensuring nothing survives long enough to hit anyone, and if it somehow manages to survive it can't move. Warlock? Ehhh....if you are going to do something like that, play wizard. Ranger? Not bad, but everything they bring to the table a wizard does 10 times better. Great Weapon Fighter? Nothing like being stuck in melee range swinging at one thing, while a wizard is standing there in the back somewhere drinking a coffee with one hand while he clears the room with the other and has three elf women servicing him in the meanwhile.
So yeah, wizards pretty much dominate all aspects of the game; top tier DPS, top tier control, always needed in - and usually the most important member of - any and all dungeon / skirmish groups. They stack with each other incredibly well; so well, in fact, that they make most other classes unnecessary. They are the Chuck Norris of Neverwinter...at least in the current era on Xbox. They are no longer godlike beings on the PC, but they are still hands down the most powerful and versatile class by a huge margin.