We have a Syndicate guild appropriately named "Syndicate" lol - but theyre taking over all the forts on Vingolf. Kind of nice to see the faction coming back to life - even if it is just one guild. But you're not the first person Ive heard complaining about how its all working out.We lost 5 of our territories today (all of them). Attacking is so bugged. You just put everyone in heavy and stack on point and spam lag abilities and take no damage. Huge threads about it on the forums. It's rough.
Questing was probably low on the totem pole for all the features and systems that they wanted to get out. Some random lead dev with a lack of awareness probably put out a mandate that the quest writers had to have 100 quests per zone by a certain date. So even though they had already been working on quests - the easiest thing to do with a low budget allocation and short time frame is to just break each quest apart into multiple steps. So now they can circle jerk about how each zone has 100 quests! Amazing! ... At least this is what Im getting from it all. Ebonscale, Edensgrove and Reekwater quests were still sub par, but were a ton better in location clumping, and sending you to new areas each time. Those three zones I just feel like were designed by people that had experience, or at best.. played through their own bullshit content and saw how they should change them up.I don't normally have much to say on mechanical design of the quests themselves but "Dogshit design" needs to be the tagline of AGS at this point. Where did they get these fucking people? So many quests are ridiculous and stupid and repetitive. I can't think of an MMO with worse quests. I mean, normal, even 10 bear asses, I don't really notice enough. 4x10 bear ass to the same place with a long trip for each step? WTF. And its every quest. EVERY. FUCKING. QUEST. At least once every game session now in my mid-30's level I think "Get.the.fuck.out." and think about just closing the game because I have to go kill something I have been killing, or I have go back to the same place I have already been, or I have to collect a thing I already have. At one point last night, I had to essentially re-collect a thing the game had already been giving me. Normally I am focused on the narrative of the game, the story the game is (or isn't) telling.
It actually pisses me off. Its been a long time since a game made me this angry.
I think the whole game should have been delayed. How the fuck do these quests pass design, QA, and feedback in beta?
These motherfuckers literally need to do a pass on every quest in every zone past level 25 and forget trying to extend content. They need to double/triple the number of quests and raise the time to level slightly. It's obviously easy to make them because any asshole off the street could do this level of writing:
Premise: Lady beside the road in Brightwood- "I'm a sad. I have been here for many years and want to become a Lost. Find my old things to demoralize me to push me over the edge"
-Trip 1. "Oh that sucks but not enough" Kill 6 mobs with who drop items.
-Trip 2 "oh that sucks too but find me memorabilia about me life in another place" 6 items in crates, 4 crates are around elite mob
-Trip 3 "Sucks but also not enough when I got married, I didn't love the guy REALLY, my real True love was Pastor Elite Mob, bring me letter from him(which I essentially had to kill already on last step)
-Finale [after killing elite mob, which somehow seems harder now that I have quest to kill him] "Oh he was going to break up with me, now I want to live."
When did bad M.Night get a job as a quest writer at AGS?
All locations for each trip are within 100m of each other but 500+ meters from quest giver.
I only subscribe to ESO just for the mats bag when I play it.Ya, the weight issue is annoying as fuck. It's like they took the worst part of Fallout 76 and decided that was an A+ feature to add to their game.
How long before they introduce "New World First" and a "scrap box" feature that is all but required? lol
It's terrible either way since all the end game dungeon keys and gear are bind on pickup. I hit 100 on the crafting skills and said "that's enough grinding for me!" but I can't just ignore it since they are expecting everyone to be 200 in the end anyway. Ultimately, nothing made at max level should be bop and it should be harder to get to 200 if anything. The fewer people hitting max tradeskills in a game the better.Having everyone 200 crafting in any skill 1 or 2 weeks in is terrible for a crafting-endgame based game.
I don't know if they fixed it, but since steel spears use timber as the primary ingredient, you could downstep the metal to iron and it would still create a steel spear. The crafted spear would then salvage down into steel ingots.Iron/Steel/Starmetal Spears only need the appropriate wood so timber/lumber/wyrdwood and you can use iron ingots/coarse leather so it was super cheap to spam craft/salvage and repeat.
No more taxes / gold sinks please. Ive already cut property tax by 21.6% in Windsward and its still 1100 gold every 5 days. When you're done with all your quests, the amount of gold you make from just playing after repair costs.. is just a pittance. Hell, it seems like my sword breaks every 30 minutes and its making me seriously consider the increased durability trait. You kill a level 63 and it might drop 3-4 gold. You kill a lvl 6 wolf and.. you might get 3-4 gold. Completely out of whack when repairs are costing you 20-30 gold per piece. We need a +gold percentage attribute or something (if there is one, I havent seen it).They should just have an over storage tax unless your faction owns the town. Be a great incentive to actually pvp battle and shit.