Xevy
Log Wizard
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You're looking at like, probably 8 hours of single manpower farming right there. That's if you already have the tannins. Honestly I'd look at the silk gloves personally as finding the equivalent in hemp seems a lot less daunting (north part of Restless Shore between Mourning dale and N Fast Travel tower) and silkweed is never harvested on my server at least.No more taxes / gold sinks please. Ive already cut property tax by 21.6% in Windsward and its still 1100 gold every 5 days. When you're done with all your quests, the amount of gold you make from just playing after repair costs.. is just a pittance. Hell, it seems like my sword breaks every 30 minutes and its making me seriously consider the increased durability trait. You kill a level 63 and it might drop 3-4 gold. You kill a lvl 6 wolf and.. you might get 3-4 gold. Completely out of whack when repairs are costing you 20-30 gold per piece. We need a +gold percentage attribute or something (if there is one, I havent seen it).
I keep thinking a lot of the problems we have now, like weight, and gathering amounts, is based off them doing a half ass job at future proofing the game. How much will Tier 6 fix this problem for lower levels of crafts I wonder?
I "hate" the grind just as much anyone else - but check out this website. The most optimal piece of armor for me to make and finish out armor smithing from 153 to 200 is Infused Leather Gloves. Roughly 980 of them.
31648 x Iron Hide (32 for each)
47472 x Thick Hide (48 for each)
253184 x Rawhide (256 for each)
27692 x Tannin (28 for each)
15824 x Fibers (16 for each)
3956 x Iron Ore (4 for each)
F'n hell man. Ive put that shit off for a 4-5 days now while I get other life skills up to par. But thats just a huge ass amount. Even with a full yield armor set on, trophies and potions - thats going to take days and days of nothing but straight grinding. Whats really f'n weird about me whining about this shit though? Is that I want it to be this way. I dont want every Tom, Dick and Hairy to be 200 in all crafts. The grind cuts out a huge swath of people that are casual and hard core alike. Just too bad that grind is across the entire game and people start dropping like flies around level 40.
Now get 2-3 dudes helping you and that's an easy 2 hours of work and that seems almost too easy to do the triple exp jump from 150 (500k xp) to 200 (1.8mil exp). It's only truly a grind if you laser focus that shit.