Mahes
Bronze Baronet of the Realm
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That is a fair assessment.It isn’t hate, it’s the fact some of the core mechanics they have released thus far have a proven track record of driving players away - the biggest standouts are forced pvp + dropping loot on death, and losing a large amount of time and resources if your town gets destroyed in a war in addition to mechanics that let big guilds not let a town get too developed.
Forced pvp and dropping materials I’m sure Sorcerer is thinking “we get to farm RMT bots”, but clearly he never played Lineage2 because the RMT people will be the ones farming YOU using their fucking hive mind swarms.
And Shadowbane (and lesser degree New World) has shown that if you destroy and continue to destroy or take over cities that players work to build up, eventually they just quit the game because they feel like they can’t do anything to change that and dislike the uncertainty associated with that, especially if they feel the loss was due to shitty balance or bugs.
Those are also my largest concerns as PvP in gaming has always been tricky. The game is still too far out to assume that changes will not be made if enough say something. At one time the game design was completely different from what it is now. Designs change as concepts that sound good end up not being practically good. There is so much left to work with for this game that I think it best to reserve judgment at least until Alpha 2. I would think by then that a lot of the system will be in place but with the understanding that things can still change. They made changes before when listening to players. That is why I am not counting them out yet.
To give you an idea of one design change that the director completely supported. He was going to have daily log in rewards implemented. There was such an outcry against it that he changed his mind. Now that is small compared to PvP ruleset ideas but Intrepid does listen to the players when it gets focused enough.
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