Nintendo Switch (previously NX)

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Man0warr

Molten Core Raider
2,265
171
You forgot the physics simulator and the powers they game gives you to interact with the world (Gravity, Freeze, stop time, etc) which is what sets it apart. Anything you do in the world of BOTW you get a close real life result. Meanwhile in Horizon the only thing you can interact with in the world are basically quick time events - climbing is non existent, water doesn't react realistically, can't cut down trees or grass, can't catch things on fire, can't move rocks or other objects, weather does nothing but provide ambiance, etc. It's just the usual Ubisoft/EA open world.
 

Siliconemelons

Naxxramas 1.0 Raider
12,286
18,516
MasterMode BOTW Trial of the sword.... grrr having issues getting past stage 1 of the 3. The increased HP and regen is just annoying and can lead to going through many, many weapons.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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You forgot the physics simulator and the powers they game gives you to interact with the world (Gravity, Freeze, stop time, etc) which is what sets it apart. Anything you do in the world of BOTW you get a close real life result. Meanwhile in Horizon the only thing you can interact with in the world are basically quick time events - climbing is non existent, water doesn't react realistically, can't cut down trees or grass, can't catch things on fire, can't move rocks or other objects, weather does nothing but provide ambiance, etc. It's just the usual Ubisoft/EA open world.

It definitely had some good mechanics over traditional open world RPG's and a few I have been begging for since my MMORPG days. However, climbing in rain without a counter item to balance that out was an exercise in frustration which I basically said "ok time to stop playing, and wait for the sun so I can climb shit again." The same went when I was trying to light the blue flame paths. Oh sweet - Rain. I'll just do something else until it stops because I cannot counter balance it. They fell down in some of those areas. If it would have had a counter item for every negative impact for weather, I wouldn't have been as frustrated when those instances would hit. (That's just naming a couple). The dungeons were exercises in frustration and while the boss fights had varying mechanics, they were very straight forward and too few of them. The powers received from them were game breaking in a lot of regards making Link way too powerful - but I didn't mind at that point as I had 35+ hours into the game and was ready to get it over with. Weapon durability for Zelda was a HORRIBLE idea which was poorly implemented and frustrating in the early onset of the game. That needed to be toned down a lot. As far as how it ran, pretty much like garbage when taking in the totality of the circumstances which was obviously not optimized for Switch (Confirmed with Digital foundry performance links) and didn't really matter anyway since I played it on the Wii U.

Horizon blew Zelda away in Story, I am sure we can both agree to that - and also epic "Holy shit" moments by the boatloads in terms of Story, some action areas, and plot twists. Character development was through the roof when compared to Zelda. The combat system destroyed Zelda's obviously, so action was a lot more fun. It will be give and take about what you like subjectively. I loved both games, but for me, Horizon with it's story, combat, graphical presentation and awe-inspiring beauty and mystery puts it over the top. With that said, the exploration was a lot more fun in Zelda with looking at POI's and wondering "Hey what's over there..." which, unfortunately, 9 times out of 10 led to jack shit other than a new weapon which I would break in a matter of minutes. The few times it did lead to something rewarding, it was epic. (The giant cube maze full of Ancients) Then again, that was few and far between.Eventide I came across and was saying to myself, "Ok this is awesome! It has to have a great reward, it's a challenging trial... " What did I get?

An orb and 300 rupees....:rolleyes:

Zelda was a good game. Zelda was also a HIGHLY overrated game in hindsight 20/20 and all that.

Mario Odyssey is basically Zelda BOTW open world mixed with platforming. I am sure it will be fun. It won't be good enough no matter what I hear to buy this thing unless Xenoblade 2 turns out to be epic (And we are all in a wait and see on that one). By the time I consider one, (When Metroid 4 comes out) it will be on another revision, cheaper, and I'll catch up on the 4-5 games total from Nintendo I missed out on in 2017, 2018, and 2019. Everything else will have greater experiences hands down on any other platform. And yeah, I couldn't give two shits about portability when I want to hear and see fantastic audio and graphical presentations for AAA games in my home theater. So 3rd party for this pile of garbage is out.

Skyrim - 720p30 without mods but added motion controls for a 6 year old game.

Doom - Not even 540p? Even though I hated this generic shooter, I can admit that's what people liked about it and heavy metal music blaring through a speaker set up with gut crunching demon deaths is what people wanted, and got. This doesn't translate well on a portable, and is a low level game breaking port from the experience intended while docked.

Wolfenstien: Same with this game as above.

I was thinking "Hmm.... Rocket league on the go!".... Then I held one of these and realized there is No Fing way with the size of my hands am I going to be anywhere close to effective playing competitively on the Switch, in addition to it's horrid online service to boot.

Nintendo Switch is slowly but surely proving, based on user experiences and intended game play design, why a lot of these games do not port over well to a cramped up 7 inch portable. And with a docked experience that doesn't even support 5.1 Dolby/DTS (Only Linear, which is uncompressed and trust me you aren't getting uncompressed audio tracks on a cart) and is severely limited in the presentation department, why it sucks for that experience as well.

The only reason why the Switch is seeing any of these from publishers like Bethesda and Rock Star is for one reason and one reason only. 1) It's cheap as fuck to port and is an easy attempt at a cash in on old titles no one gives a shit about any longer. And they know if they get them out of the door soon, they will take advantage of a shortage in content. I wouldn't expect this to continue post 2018.
 
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KCXIV

Molten Core Raider
1,456
180
how do you cash in on something no one gives a fuck about? lol Someone has to be giving some kind of fucks.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,636
12,776
how do you cash in on something no one gives a fuck about? lol Someone has to be giving some kind of fucks.

Because of a content drought. How many games have people bought for their Switch because at least it's SOMETHING to use it for by this point other than Zelda?
 

Crisco

A greasy jar
260
441
It definitely had some good mechanics over traditional open world RPG's and a few I have been begging for since my MMORPG days. However, climbing in rain without a counter item to balance that out was an exercise in frustration which I basically said "ok time to stop playing, and wait for the sun so I can climb shit again." The same went when I was trying to light the blue flame paths. Oh sweet - Rain. I'll just do something else until it stops because I cannot counter balance it. They fell down in some of those areas. If it would have had a counter item for every negative impact for weather, I wouldn't have been as frustrated when those instances would hit. (That's just naming a couple). The dungeons were exercises in frustration and while the boss fights had varying mechanics, they were very straight forward and too few of them. The powers received from them were game breaking in a lot of regards making Link way too powerful - but I didn't mind at that point as I had 35+ hours into the game and was ready to get it over with. Weapon durability for Zelda was a HORRIBLE idea which was poorly implemented and frustrating in the early onset of the game. That needed to be toned down a lot. As far as how it ran, pretty much like garbage when taking in the totality of the circumstances which was obviously not optimized for Switch (Confirmed with Digital foundry performance links) and didn't really matter anyway since I played it on the Wii U.
I dont think you played Zelda, with only 35 hours. I understand the Rain climbing, but that goes away when you get the dungeon boost and more stamina later in the game. Blue flames quests, use a torch, not a twig and it doesn't quit the fire.

Don't think I can argue about weapon durability, I thought it was good, as the game throws thousands of weapons at you and you get to find the strengths of each kind. Durability is a bit annoying in master mode, but it taught me to kill enemies better so I dont waste all my weapons.

Game ran fine on switch, minor slow downs near master sword area but other than that it was Few and far between. Maybe you should play more than 35 hours on the console it was meant for. I promise you will enjoy it more.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,636
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Well, I have a hard time replaying games I have already won. And ended up getting the good ending. Maybe one day if I ever pick up a switch.
 

Folanlron

Trakanon Raider
2,327
671
ehh it was designed for the WiiU the Sheikah slate would have been awesome with the WiiU tablet, not sure if the assets are still in the game I might have to go looking.. it was ported to the Switch not the other way around..
 
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Crisco

A greasy jar
260
441
Well, I have a hard time replaying games I have already won. And ended up getting the good ending. Maybe one day if I ever pick up a switch.
all the bitching earlier about your saves being for after you beating a game, don't care about games after you beat them. /confused
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,636
12,776
all the bitching earlier about your saves being for after you beating a game, don't care about games after you beat them. /confused

What? Quit drinking on Tuesday’s. I know your console is tanking but drinking away the pain won’t help.
 

Ritley

Bronze Baron of the Realm
16,035
35,139
Because of a content drought. How many games have people bought for their Switch because at least it's SOMETHING to use it for by this point other than Zelda?
Got my $24 Mario xcom game yesterday, played for about an hour today. Seems pretty fun so far
 

Crisco

A greasy jar
260
441
What? Quit drinking on Tuesday’s. I know your console is tanking but drinking away the pain won’t help.
Caught in a lie so you insult. console selling well with new games and devs all around, you should keep drinking to relax with you lies.
 

Ritley

Bronze Baron of the Realm
16,035
35,139
What? Quit drinking on Tuesday’s. I know your console is tanking but drinking away the pain won’t help.
I mean you don’t like it and all and I agree with much of the criticism around it, but how is it tanking? By outselling all of its predictions to date?

Do you still maintain that it won’t sell 10 million in its first FY?
 

Punko

Macho Ma'am
<Gold Donor>
8,008
12,838
my local gamestore still has a literal pile of BoTW limited editions on stock, along with used versions of every game, accesoire, and both versions of the switch

even interest in emulation has taken a nosedive since the BoTW hype has passed

this thread also supports the idea that there is a lot of back and forth discussion regarding the switch, along with BoTW discussion which has calmed down, leaving pretty much nothing else, because the other games aren't worth discussing or simply don't have owners
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,636
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Caught in a lie so you insult. console selling well with new games and devs all around, you should keep drinking to relax with you lies.

Stock is everywhere. Sales are flat. No new numbers have been been introduced other than lip service with NPD reports stating it’s selling better than a PS4 in the dead of fucking summer but no one knows what that number is. Meanwhile, Nintendo is claiming a stock shortage and says it will up supply to compensate while stock is everywhere and outside of Japan they are NOT hard to find.

What doesn’t add up here is easily seen by everywhere, except people like you, who jam their switch up their ass every night to give themselves a prostate message with a picture of Iwata on their ceiling; calling bullshit on the last bastion of Nintendo marketing covering their fast failing console before common sense wins out for the rest of the fake news fools.

TLDR: Nintendo is in full fledged crowd control with a false marketing narrative and that is becoming more and more evident to even people like you.
 
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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
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I mean you don’t like it and all and I agree with much of the criticism around it, but how is it tanking? By outselling all of its predictions to date?

Do you still maintain that it won’t sell 10 million in its first FY?

Depends on if Nintendo tries to shift stock to Tokyo. They are inept, so no. They won’t do that and I seriously doubt it will break 10 million. If t does, it still won’t sell more than 20 million lifetime. So I couldn’t care less about Nintendo’s false marketing supply/demand narrative it is using to fool the masses for the first year.
 

Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,636
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Let me try to put this into further perspective for the bullshit NPD "Switch outsells PS4/Xbox 4 ouy of 6 months and best selling console in August"

August Hardware sales dropped 6% compared to last year for total sales in Hardware at $168 Million.

While hardware spending year-to-year dropped 6% to $168 million in August
Source: Nintendo Switch outsells PS4 and Xbox One in the US once again in August

Even if the Switch accounted for all of that during August, which it obviously didn't, that would equate to 562k units. Obviously it didn't move anywhere near that, and the PS4 is still the best selling console Year to Date in 2017. I would estimate that the Switch sold roughly 190-210k units in August. That's shit considering supply is now rampant. It will see a bump in October with Mario, and then will absolute 100% fucking tank for the rest of it's life cycle.

Sales have been declining month over month for the Switch. And they are still roughly at the 5-6 million mark after the summer.

Now begins the flat spin.