Namon
Blackwing Lair Raider
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I'm curious to those that finished it. Did it start to just sort of drag for you? I was enjoying this game as much as any Souls/Bloodborne game for the first 20ish hours but now I kind of just want it to end. I've finished all the main, side and twilight missions up to the frog boss and just feel bored with it all and moved on to Nier and Zelda. Game is still awesome and hoping for a sequel, it just doesn't seem to have whatever it is that makes me want to play From games through NG+7 and 100% all the trophies. Also, fuck those bird trash mobs.
It really dragged for me in that third region too. Then around that frog boss, I stopped playing it like souls and more like Diablo. Side missions start awarding guardian spirits and weapons that compliment your sets and build. Which that is also the point when sets start to really make sense as more are introduced, many of which have set bonuses tied to specific guardian spirits or have good synergy with them.
You then find the cheese abilities your gear augments and go to town. I have warrior of the west set, dual katana with electric, and an electric guardian spirit that also life steals with each skill. So I get a mega boost to electrified mobs through set bonus and guardian spirit stat, another boost to skill damage via guardian spirit/set, and self heal with each skill use via guardian spirit. So I just do the guarding strong attack skill, which is in essence whirlwind, and it wrecks anything in my path and heals me as well. On the birds, tongue guys, and bosses, I use sloth. I am almost to the point of thinking that having the extra elixirs passive from ninjutsu is a waist of skill points now.
You can still totally play it like a souls game, and I plan on going back to select missions playing it just that way, but damn if there aren't a ton of missions since with side missions, each area has about 10 of them, and that isn't including twilight. Thus, it would really drag, and I am not sure that is how this game was designed to be played.
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