Yup.Also, I'm really falling out of love with procedural generation. Once you recognize the patterns it makes everything feel so...samey. Especially when it's a fairly limited set, just mixed up. Starbound is especially guilty of this in mob/planet design especially. Even going so far back as comparing daggerfall / morrowind, daggerfall's enormous world was largely wasted on being samey, which unfortunately occurs in every procedural game I've played.
My dream for the ultimate space exploration game is a combination of this game, spore and something like minecraft. Where you have a giant galaxy filled with virtually unlimited planets that are procedurally generated. Players could then claim planets and use terrain editor + city-building tools to make those procedurally generated planets unique and hand-built.