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Hey guys, I've been making a game and just wanted to show it off after 1 year of dev time.
This is considered a hobby since I'm 1 dude trying to make a large multiplayer game in my spare time.
Estimated time of release is currently set at pre-Pantheon.
Hoping next year to have something (pre-alpha) running on a Dedicated server where people can start running around.
OUTRIVAL
www.outrivalgame.com
big world team strategy
Think the board game Risk but you (and a team) are the units on the map, the goal is to capture territory, pushing back the opponents until eventual elimination.
The idea is to take a huge map similar to Battle Royale games, but break it up into captureable tiles.
Below is the the map (The Battlefield), it took 3 months to get to this point, I consider it far from complete.
To avoid straining my time on art assets I'm currently utilizing the free Paragon assets for the player characters.
Much of my design decisions are laid out on the website.
Disclaimer: I've only ever played games, this is my first time trying to make one. It's been nearly 1 year of development using my very scarce free time.
This is considered a hobby since I'm 1 dude trying to make a large multiplayer game in my spare time.
Estimated time of release is currently set at pre-Pantheon.
Hoping next year to have something (pre-alpha) running on a Dedicated server where people can start running around.
OUTRIVAL
www.outrivalgame.com
big world team strategy
Think the board game Risk but you (and a team) are the units on the map, the goal is to capture territory, pushing back the opponents until eventual elimination.
The idea is to take a huge map similar to Battle Royale games, but break it up into captureable tiles.
Below is the the map (The Battlefield), it took 3 months to get to this point, I consider it far from complete.
To avoid straining my time on art assets I'm currently utilizing the free Paragon assets for the player characters.
Much of my design decisions are laid out on the website.
Disclaimer: I've only ever played games, this is my first time trying to make one. It's been nearly 1 year of development using my very scarce free time.
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