There is a patch coming for pc. You can try it out now. Hopefully coming to PS4 soon!
“Hello everyone!
We decided to add an Experimental Branch on Steam to test out features and fixes before releasing them to everyone. You try it by going through the properties of Outward, in the tab 'Betas' and switch to 'Public - Beta - Experimental Builds'
We strongly recommend making a backup of the "SaveGames" folder located in the game's installation folder, as bugs and experimental features could break them.
And here are the patch notes for the first experimental build:
Fixed items lost from bag when loading character
Fixed infinite loading for client when joining host due to too many items in their inventory
Fixed bow disappearing from hands (often due to dodge or getting hit while shooting)
Fixed not being able to shoot with bow after opening/closing the game in network
Fixed duplicating beds in Levant and Berg (Could be the cause for some crashes due to too many items)
Fixed camping event archers hoarding swords and bows problem
Fixed campfire performance issues for clients
Fixed death animation not triggered upon reaching 0 needs (health, food, drink, sleep) while sliding indefinitely (generally due to a stuck spot)
Fixed client spells that would hit multiple times
Fixed an issue where players were moving before pressing Continue after a loading making them sometimes spawn into stuck spots or high in the air
Fixed invisible collider blocking UI after a vicinity dialogue was displayed
Fixed clients not being moved correctly while on an elevator
Fixed enemies not being affected by falling damage
Fixed Health/Stability sync delay while in online coop
Fixed multiple knockbacks while in online coop
Fixed camera not being properly locked even if an enemy is targeted
Fixed menu rendering when using DirectX 9
Casting spells with 100% or more of mana reduction still uses 1 mana
Gold and Gaberry Wine aren't perishable anymore
The pipe in Montcalm fort has been silenced
Ghost of Vanasse no longer respawns on area reset
Network bandwidth optimisation
Improved loading in online coop to prevent some disconnects
Host player's body should now be correctly visible when the client changes areas
Online Region can be changed in the setting menu (note that people in different regions can't play together, make sure the regions are matching)
Added a failsafe for bags that went under the ground to appear on their owners/host (Happens when a loading is completed)
Added a failsafe for dead enemies that fall under the ground
Most defeat scenarios now move the bag (as long as you are either wearing it or was dropped in the same area you were defeated)
Second player's bag is now also moved during defeat scenarios
Better validity check and error handling when retrieving save games on startup
Changed rendering when using render scale 100, this could prevent some crashes
Changed how items are loaded to reduce memory usage
Various Quest progression fixes
Minor fixes and adjustments”