Overwatch

Big Phoenix

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There are many similarities, but Overwatch is pulling from a lot more sources than just TF2. MOBAs and old school movemen-focused arena shooters definitely have some influence from what I've seen.

This is what Blizzard has done for the last decade. They take an already winning formula, refine it, and set the new standard. Why are people still surprised by this?
I dunno. I could have bad glaucoma but it just seems like 75% TF2 and 25% different skills.

People say Blizzard are great but personally I dunno. Stopped playing WoW back in 2009, stopped playing SC2 3-4 months after buying WoL and never even gave a thought to purchasing the other.
 

Mr Creed

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This is what Blizzard has done for the last decade. They take an already winning formula, refine it, and set the new standard. Why are people still surprised by this?
Because they have not done that for the last decade, do you think it's 2006? You are talking about the Blizzard from 1996-2005. For the last decade Blizzard has been regurgitating their own IPs. I'd love if they can go back to their roots, but for now I'll stay doubtful.
 

Pyros

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Because they have not done that for the last decade, do you think it's 2006? You are talking about the Blizzard from 1996-2005. For the last decade Blizzard has been regurgitating their own IPs. I'd love if they can go back to their roots, but for now I'll stay doubtful.
Reworking their IPs isn't quite the issue though. Hearthstone and Heart of the Storm use old IPs, but they're entirely new game types for Blizzard and use that formule(one copies MTG, the other Dota/LoL, but rework them in Blizzard fashion). I think for Overwatch, they HAD to use a new IP cause they wouldn't have had enough variety using existing characters especially with Warcraft/Diablo universe not lending themselves too much to FPS(some chars like Sylvanas or the Demon Hunter would easily obviously, but a lot just don't fit well) but IP aside, it's the same formula.

And it is a good point, sure everyone knows that, everyone but the guy who originally got quoted who said something like "this is so new", when really, it isn't. Even the idea isn't. There's a bunch of mmo/moba-like FPS, in general most modern FPS even are class based and shit, which give you specific "abilities" in the form of guns. You can argue using abilities is different, but there's still games like Global Agenda(bunch of actives for every classes, the pvp part is very much similar), Warframe(I've never played this but the classes seem very moba-like and I believe each have several activable abilities, the game is about coop pve though I think) and more recently Nosgoth which uses asymetric teams with specific classes with a bunch of abilities. Add TF2 to the mix after all the updates that add bunch of different weapons to each class that change their gameplay a lot(or slightly) and yeah, it's not original shit by any means of the word.

But no one should have expected originality from Blizzard, in terms of gameplay or game design. They just take a bunch of every game and mix them in their own little cocktail, with a large serving of casualification to top it off. The only originality in this is the characters, and even that is for the most part extremely overdone cliches.

Regardless, I don't think it's an issue though. I don't need a radically new type of game never seen before to enjoy it, I just need for the game to be good. And I would say it's the same for most people.
 

Mr Creed

Too old for this shit
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I should have said previous games instead of IP, I guess. Hearthstone, HotS and this are their first few steps out of their comfort zone in over 10 years Since 2005 they only fiddled with WoW and remade SC1 and D2 (both got worse, imo). That's why I don't get people claiming Blizzard has always done that and it's going to be great. Back then the result of them taking a concept and fine-tuning it was a game with depth, easy to learn and hard to master was their tagline. Now, judging by the last decade, if it's more then a shallow puddle you're lucky.
 

Zaphid

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I have a feeling Overwatch is a result of whatever Titan was supposed to be, because I'm pretty sure they must have gone through a ton of prototypes while working on it, so it's a game designed by trial and error. Supposedly it was to be a completely new IP and unlike any other Blizzard title...
 

Mist

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I have a feeling Overwatch is a result of whatever Titan was supposed to be, because I'm pretty sure they must have gone through a ton of prototypes while working on it, so it's a game designed by trial and error. Supposedly it was to be a completely new IP and unlike any other Blizzard title...
You have a feeling? You mean like the 50 articles that said exactly this?
 

khorum

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FPS haven't been my thing in a while so at this point I'm only really interested in how they plan on monetizing this. Skins/Hats? Heroes?
 

Dandai

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I don't understand the call for new IP or RIP Blizzard. Marvel has been using the same IP/characters for 50 years. I guess they're super fucked. No idea why they even bother making all these movies. Nobody watches them.
 

Pyros

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FPS haven't been my thing in a while so at this point I'm only really interested in how they plan on monetizing this. Skins/Hats? Heroes?
Heroes would suck, but seeing what they're doing with HotS, it wouldn't surprise me. They might have a leveling system and sell xp boosts and shit too, leveling system to unlock more abilities(though I'm not sure if they ever mentionned that). Otherwise cosmetics yeah.
 

Tenks

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I wouldn't be shocked if you had to pay for heroes. On the other hand they could be developing this game from the ground up with F2P in mind and go more the DOTA2/CSGO route of monetization for the product.
 

Mist

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There's probably like 5 starter heroes, pay/grind to unlock heroes, pay for weapon skins and outfits.
 

Pyros

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I wouldn't be shocked if you had to pay for heroes. On the other hand they could be developing this game from the ground up with F2P in mind and go more the DOTA2/CSGO route of monetization for the product.
They don't have steam to sell all that shit though. They built HotS from the ground up with F2P in mind, and they didn't go that route. Instead they went the LoL route, which is probably more profitable than making an entire platform for modders and trading/buying/selling cosmetics and all that nonsense that steam has.

And heroes will probably rotate, it's better for sales when you let people test every hero but only for limited periods of time, so they play one they like and they have to buy it to keep playing it and stuff. I hate the system but it's acceptable I guess.
 

Tenks

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They don't have steam to sell all that shit though. They built HotS from the ground up with F2P in mind, and they didn't go that route. Instead they went the LoL route, which is probably more profitable than making an entire platform for modders and trading/buying/selling cosmetics and all that nonsense that steam has.

And heroes will probably rotate, it's better for sales when you let people test every hero but only for limited periods of time, so they play one they like and they have to buy it to keep playing it and stuff. I hate the system but it's acceptable I guess.
They didn't build HotS ground up with F2P. It was built originally as a custom map for SC2 and then they decided to go the Heroes route. Which is why it is simply built ontop of the SC2 engine instead of having it's own engine like all their other games. I doubt SC2's engine is optimized or capable of having the customization options of DOTA2. Which is why they don't allow for add-on customization like DOTA2 instead you simply swap out the entire model for full skins.
 

Pyros

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They didn't build HotS ground up with F2P. It was built originally as a custom map for SC2 and then they decided to go the Heroes route. Which is why it is simply built ontop of the SC2 engine instead of having it's own engine like all their other games. I doubt SC2's engine is optimized or capable of having the customization options of DOTA2. Which is why they don't allow for add-on customization like DOTA2 instead you simply swap out the entire model for full skins.
Oh yeah good point I forgot about that. Though they could still allow for people to make full skins and mounts and what not but I don't think it'd be worth the money to make all the shit surrounding the game, at least not on the short term.
 

Zaphid

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I don't mind cosmetics/maps but grinding for every hero for ungodly amount of hours is a dealbreaker in a competitive F2P game, especially since nobody expects them to balance it to stay instead of rearranging the power rank every month or two. Feeling forced to buy characters to have an equal footing in a match just rubs me the wrong way and if I don't trust your game, why should I spend money on it ? I don't think Blizzard is interested in adopting the Steam model, unless they go "fuck it" and crowdsource WoW expansion or something, even though they definitely have resources to do it.

I'm also interested if they are targetting competitive community at all, they certainly didn't nurture SC2 as much as was necessary and if they are planning to release on consoles and make concessions on aiming or easy to use skills, then it could compromise the competitve side of things. Not saying they should go full CS, but even competitve TF2 required some modding to not have games decided by random chance.
 

Neph_sl

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Been awhile since I played, but TF2 has alternate weapons for their characters which could be done for Overwatch and monetized too. I never did like TF2's random drop chance for weapons though.
 

Tenks

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Blizzard has given the middle finger to competitive Heroes of the Storm as well since their global play resets your entire account on each region. So if you are primarily an NA team and you want to play on EU you have to rebuy all the heroes.