Yeah, Reaper's is massive. It at least halves the time.I know Reaper's reload animation cancel is huge at least
haha, that's awesome. I like ulting up on walls to pull people up to make them even easier to hit with splash (not that anyone should need it) but I haven't tried this..yetexpect to see a lot more zarya's shooting their ultimates into walls this weekend
I love her on Hollywood. You can hide 1 or 2 in the bushes where the enemies can't see them at all.My favorite strat with Symm turrets is to put them on the ground on Cap points. Especially Volskaya point A. Doesn't work well if you're getting pushed hard since all the random attacks will destroy them, but when you're team is holding well the spaced out turrets really annoy the flankers. (Tracer/Genji/Reaper/D'Va).
The ground makes the turrets hard to see at first and if spaced out well enough, 1 spread attack can't knock out multiples too easily.
Volskaya point B isn't as well suited since it's vulnerable to so much long range attacks, but you can still put some behind the center pillar thing since it rises above the ground a bit
I don't think the cancel actually saves much time at all. It does give a free melee so its worthwhile.Yeah, Reaper's is massive. It at least halves the time.
I know you said somethings inbetween(oldschool player ect,) but comparing her to an AWP is rough. They have more checks and balances when it comes to Counter-Strike toward an AWP, smokes flashes ect. An AWPer only has so many spots he can truly go without being flushed out. There are maps in which the Widow isn't the greatest either, but can still have a massive impact because of who she is. She's better relative to say, the Railgun in Quake.. though the rail gun shoots a lot slower.I don't feel like widow is OP. Maybe it's because I played so much counter strike, but the AWP is much more powerful than her. You can even quick change weapons in CS and it's insanely fast to aim again..
I play a lot of widow but I'm not very good, so I'm not championing her just because of that.
I do this but the ones that chase me know what I'm doing and will continue chasing me for a good long time until one of us kills the other by rng. Had one Winston chase me literally for 3 minutes, and on solo queue you might as well just stop and die because your team sure as shit doesn't care let alone have the situational awareness to know anywhere between 1 and 3 enemies are behind them on their half of the map.I might seem like a tryhard, but I could careless what people play on my team. This isn't competitive and even then, I don't think i'm capable of raging. I will think to myself that this is stupid or that a player is byfar the most confused player. I'm doing the same "training" regiment I did w/ league, I stick w/ one champion in any situation and try to make the best possible outcome which often results in not so good moments but a learning experience non-the-less. So if you don't mind having a perma/dual-hanzo or on your team, Im yo man~ If you really want to win though, I can pop the widow.
I know you said somethings inbetween(oldschool player ect,) but comparing her to an AWP is rough. They have more checks and balances when it comes to Counter-Strike toward an AWP, smokes flashes ect. An AWPer only has so many spots he can truly go without being flushed out. There are maps in which the Widow isn't the greatest either, but can still have a massive impact because of who she is. She's better relative to say, the Railgun in Quake.. though the rail gun shoots a lot slower.
Since >1.5, they've added a quick swap delay, then in CSGO they added a movement speed reduction while scoped which fucked A LOT of AWP'r mains. In CSGO they also have different side arm draws, deagles and cz being some of the longer ones. Shit I remember being able to shoot the awp so fast in >1.5 that shots actually wouldn't register but even then, it wasn't overpowered in a competitive environment.
What makes her "broken" is that she literally has No Error other than the inability to aim. You suffer no punishment, and are given absolute freedom in correcting a problem. To give an example, if you body shot say any 200hp target, you roughly do what, 80-90% of their health at full charge? well you can immediately follow that shot up w/ a second popshot to finish the job, then proceed to get another charge shot and repeat the process. When an AWP'r misses in any form, its punished by hardpushes due to map design; counter-play if you would. Widow there is none of that, most maps are designed with open objective field, and small crevices on the sides. Even if you manage to get onto the widow, just quick few seconds of thought that widow can be in and out. My favorite thing to do is watch a Genji or Winston fly at me, drop of my ledge.. they follow, I just repel back up and proceed to the fucking.
I play with people as good and better than me and we lose more in a 6 man than when I play solo. Part of it is all the MMR bullshit matching us with another 6 at a high level of play, usually cheez tactics involved as well. In a solo I can just play soldier and carry 50% of the burden myself.One of the friends I play most with literally always play Roadhog, it makes me pretty sad. Last night he said "I wonder how much more we'd win if I just played Reindhart"
I wanted to die insideI'm pretty sure I'd be close to 60% win rate if I didn't play with them, but I enjoy it usually lol. Every day I'll go like +5 to +10, then I'll play with them and lose it. They've gotten good at grouping up, communicating, and pushing. They'll never play good comps and switch heroes when appropriate though, I've just accepted it.![]()
I would say intentional, although they might tweak some.Are the animation cancels intentional or are they going to nerf them eventually?