Kharzette
Watcher of Overs
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I'm with Gauze, if you get a bad team you will very likely lose. Some nights you get a dozen in a row. The odds are you should get 50 / 50 good/bad but you don't. It is really hard to apply reliable statistics to something with such a human element, especially since apparently many people were placed way above where they should have been in their qualifiers.
Having fallen as far as 1650, there's really not much difference in there and 2250. Some games you get amazing teams full of people with good aim that can disengage and go in as a team. Most games people trickle, you might get one tank and one heals if you are lucky.
If you are a diplomat, and good at convincing people to change characters, that might make a difference. I have tried, and it almost always makes things worse. Just getting 2 tanks and 2 heals goes a long way towards winning, as long as you don't get one of those Reins that just puts his shield up and stands there at a choke.
One of the biggest problems with matchmaking is that the hidden mmr is heavily biased towards dps. Play several games as support and notice your score gains and losses for game wins vs losses, then play awhile as dps and check the difference. It makes really bad dps players have a higher score than they deserve, and also encourages people to play dps even when they are terrible at it.
Having fallen as far as 1650, there's really not much difference in there and 2250. Some games you get amazing teams full of people with good aim that can disengage and go in as a team. Most games people trickle, you might get one tank and one heals if you are lucky.
If you are a diplomat, and good at convincing people to change characters, that might make a difference. I have tried, and it almost always makes things worse. Just getting 2 tanks and 2 heals goes a long way towards winning, as long as you don't get one of those Reins that just puts his shield up and stands there at a choke.
One of the biggest problems with matchmaking is that the hidden mmr is heavily biased towards dps. Play several games as support and notice your score gains and losses for game wins vs losses, then play awhile as dps and check the difference. It makes really bad dps players have a higher score than they deserve, and also encourages people to play dps even when they are terrible at it.