They really need to do something Hanzo though. I love the character/concept but he just seems useless most of the time. It's like being short a player.
Everyone is a game changer technically kek.
To be honest though, Hanzo is actually one of the stronger dps in this tank meta. There is just the unfortunate stipulation that follows him and the high skill ceiling. Sure a player can pop a head shot or two, but can he manage to do it consistently rather than randomly? As a Hanzo main, there are often times where when I'm aiming my brain goes into nanosecond thinking, kinda like that Hanzo meme with the formula behind him lel, about players movement patterns and where they might go.
In a sense Hanzo is like a deagle while others are like the tec9 five sevens and p250s of csgo. For the longest time in csgo competitive no one really used the deagle because it was a liability, but unchanged, eventually people started making really big plays while all the other pistols still remained relevant and/or a safe pick.
With what's to come it'll be hard to say, but seagull said it best that in this tank meta, what dps you choose, does. not. matter. It's whether or not you can stop their dps too. The reason 76 is high p/r isn't because he's stronger, he's more of a safe pick. Well rounded, ect.
IDK frustrating that I'm murdering these people so much and not getting anywhere. Should I give up on Soldier and focus elsewhere? Anyone else crawled out of bronze?
Counting your gold medals is fine, and I disagree with the objective time statement most people are saying above.
Over the winter break, I got with a group of friends in queue-able range and just went ham on farming boxes, managed to tank from 3750-3850 average to 3200. I spent the later half of my break in a masochist solo queue trying to pick apart why I couldn't win games. Throwing out the ones that were lost due to bad ults combo/syn and such and trying to figure out the ones that were just flat jokes.
I found that it's less about throwing damage, but utilitizing the right damage. I had to spend my climb from 3200 to 3600 on 76 because locking Hanzo was an immediate toxicity that I wasn't trying to bother with. I bounced up and down and eventually made my way back to 3700, and will continue the climb when I get my opportunities.
I found that figuring out what to damage, specifically as 76 was the way to go. It wasn't just what, it was where. As 76 you can essentially hide and heal a lot of times.
Take Gib for an example. Sure you can move down and under with a payload, but you're gonna get hit with a damage sponge whether it's rein shield or DVa matrix, so forth. Securing the high ground plays a more vital role than being a dps on the payload. You're causing the opponent to waste resource in either fleshing you out, fighting, or making a grave mistake of leaving you alone.. Which more than half the time, it's what will happen. By no means I'm not saying neglect the payload, but if you're holding gold object time as a dps, it could be contributing to your loss.
You also got to figure out priority targets, and it's not always the pharah.. Sometimes you can honestly leave her alone, because you'll be wasting resources when it is in fact something else preventing shit from going down.
When it really gets down to it, though. Technically there is no wrong answer, just a bad decision, a bad call, too soon, too late. It's up to you to find those key moments in which will propel you and your team.