Overwatch

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Utnayan

F16 patrolling Rajaah until he plays DS3
<Gold Donor>
16,648
12,791
Play this on PC but downloaded the PS4 version since it is a free weekend. I am 15/15 in play of the games. Lol.
 

Heian

Molten Core Raider
769
616
I played in comp on daughter's account on PS4. On s1 she was rank 57. Her placement on S2 she was mid gold and her S3 placement was catastrophic (she played with a little buddy from school and he left in the middle of the game when thing went bad.) She ended up bronze.(R800)

She was sad and asked me to help her. I ranked from bronze to gold in like 15 games. Bronze and silver tier on PS4 was a massacre. I went near 70 elim with D.Va. People get better near platinum tier. Decent console players aided with the heavy aim assist can be very tricky. McCree and Hanzo players with 70% accuracy is not a rare sight. I have like 130 hours of Lucio play on PC and it's harder for me to stay alive on PS4 than on PC.
 
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Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
46,930
100,345
Uninstalled this piece of shit. Just got matched on the same team with the same fucking troll twice in a row.
 
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Reactions: 1 users

KCXIV

Molten Core Raider
1,456
180
Uninstalled this piece of shit. Just got matched on the same team with the same fucking troll twice in a row.
Welcome to quick play of any game ever in existence.

Cant take quick play seriously. just go dink around learn characters, fuck wins and losses, take it like preseason football. it means nothing.
 

ToeMissile

Pronouns: zie/zhem/zer
<Gold Donor>
3,347
2,198
. 5 g since it's a moon base? I guess that's more a mod than a mode.

How about multiple cap points?
 

Elidroth

Trakanon Raider
539
1,246
I started playing this recently. I've been out of the FPS world for a long time, but god damn I suck at it! The last FPS I was decent at was probably TF2. I'm going to need A LOT of practice to even get to 'not suck' level..
 

Araxen

Golden Baronet of the Realm
10,567
8,002

PATCH HIGHLIGHTS

New Assault Map: Horizon Lunar Colony

Built as a first step towards humanity's renewed exploration of space, the Horizon Lunar Colony’s goal was to examine the effects of prolonged extraterrestrial habitation—on human and ape alike. The scientists’ research proved incredibly promising...until, suddenly, all contact and communications with the base were lost.

New Legendary Skins

  • Oni Genji and Officer D.Va have been added to classic loot boxes
CUSTOM GAMES AND GAME BROWSER

  • Player gravity and projectile gravity can now be modified
  • Knockback magnitude can now be modified on any weapons or abilities that have a knockback effect
  • Jump height can now be modified
HERO UPDATES

McCree

  • Deadeye
    • Targets now begin locking on after 0.2 seconds, instead of 0.8 seconds
    • Damage accumulated over the first 1.0 seconds increased from 20 to 80 (damage per second after the first 1.0 seconds is unchanged)
Developer Comment: McCree’s ultimate can deal a lot of damage if it has a lot of time to build up, but it was often too difficult to get even a small amount of damage out before being stopped or killed. These changes make it more flexible and powerful.

Reaper

  • The Reaping (Passive)
    • Removed health orbs
    • Now regains 20% of all damage done to heroes as health
Developer Comment: Reaper’s old healing passive was useful if you could kill a bunch of enemies in a row. But since enemies needed to be dead for it to work, it wasn’t very helpful unless the situation was already in your favor. His new passive lets him get immediate benefit from it, especially when fighting Tank heroes, which tend to be larger targets that deal lower damage.

Roadhog

  • Head hitbox size reduced by 20%
  • Scrap Gun
    • Bullet damage decreased by 33%
    • Fire rate increased by 30%
    • Clip size increased from 4 to 5
Developer Comment: Roadhog’s head was abnormally large compared to similarly-sized characters, so we’re reducing its size to increase his survivability. The Scrap Gun changes reduce the power of his hook combo and alternate fire burst damage potential while still keeping his DPS roughly the same.

USER INTERFACE UPDATES

  • A quick summary of each player's most-played heroes is now available by highlighting the player in the Groups section of the Social menu (statistics displayed will dynamically change based on the mode/ruleset)
  • A new "All Modes" option has been added to the Career Profile that allows players to view combined stats from all game modes
  • A new "All Competitive Seasons" option has been added to the Career Profile that allows players to view combined stats from all Completive Play seasons
  • The “Damage Done” statistic has been replaced with “Hero Damage Done” in multiple locations
  • A new “Barrier Damage Done” statistic has been added to the Statistics section of the Career Profile, as well as an “All Damage Done” statistic, which combines damage done to barriers and heroes
  • Averages are now calculated in 10-minute slices, rather than by the number of games played
  • “Rate This Match” option no longer appears at the end of a match
Developer Comment: The new “Hero Damage Done” statistic is the same as the old “Damage Done” statistic, but it doesn’t include damage done to barriers, only damage against heroes and placed objects (e.g. Torbjörn’s turret). That number can be found in the new “Barrier Damage Done” or “All Damage Done” statistics. However, since “Hero Damage Done” and “Barrier Damage Done” are brand new, their averages will only be based on time played since they were added.

Also, the old statistics were calculated by taking total damage inflicted and dividing it by the number of games played. This resulted in an average that didn’t accurately reflect the underlying performance, because it didn't take into account the length of the games. The new averages are calculated in 10-minute slices.

BUG FIXES

General

  • Fixed an issue causing players to lose progress on their On Fire meter, after the meter had been completely filled
Arcade

  • Fixed a bug that could cause the announcer's “select your hero” voice line to play during the end-of-match screen after Elimination games
  • Fixed a bug that prevented the Z’s from appearing above a sleeping enemy during Elimination games
Competitive Play

  • Fixed a bug that caused your first win to appear as a loss in your Career Profile
Custom Games and Game Browser

  • Fixed a bug that prevented some settings from being properly displayed in the summary when viewing 3v3 Elimination presets
  • Clarified an error message that appears when a player attempts to exit the Settings page with an invalid combination of settings
  • Fixed a bug that caused the lighting from health packs to appear on Capture the Flag and Elimination maps even after health packs had been disabled
  • Fixed a bug that allowed Torbjörn’s Armor Pack ability to function even after being disabled in custom settings
Heroes

  • Fixed a bug that prevented players from hearing the voice line that typically accompanies their ultimate if they executed the ultimate after being stunned
  • Fixed a bug that could cause D.Va to become stuck if her mech was killed just as she summoned it
  • Fixed a bug preventing Genji’s sound effects from playing if he used his primary attack immediately after a Swift Strike
  • Fixed a typo in Orisa’s “Satisfied with Protection” voice line
  • Fixed a bug that prevented Orisa’s Supercharger from being destroyed if run over by the payload
  • Fixed a typo in the description on Roadhog’s Junkenstein skin
  • Fixed a bug that allowed enemy players to detect Sombra (while Stealth was active) if they were within a certain distance
  • Fixed a bug causing Symmetra’s hair to take on an unnatural appearance when her Vishkar or Architech skins were equipped
  • Fixed a bug with how Widowmaker’s Grappling Hook interacts with the flying drones on Oasis
Maps

  • Fixed a bug on Volskaya Industries that prevented the ice from appearing broken when players fell off a ledge to their death
User Interface

  • Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
  • Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
  • Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
  • Fixed a bug that prevented text from wrapping in the Report Player text box
 

Xevy

Log Wizard
8,964
4,223
Reaper changes good. He's going to be impossible to kill with a meaty Ult going off. McCree changes a step in the right direction. Roadhog? Completely fucked. By my calculations his full blast of a left click on and hook on a character is doing 190 damage now. So you have to land ALL pellets and melee to kill a 200hp hero. Maybe that's okay? But probably not. It's bad enough you can't fully 1-shot Lucio/Ana 75% of the time due to bullshit factors. He is going to be slightly better at breaking shields with an extra shot though and currently shield metas are fucking annoying as fuck.

I love the HOTS skins coming to garbage boxes because I never played that shit.
 

Araxen

Golden Baronet of the Realm
10,567
8,002
I'm not sure why they are changing Roadhog again. He's in a good place now and this is going to fuck him over.
 

Xevy

Log Wizard
8,964
4,223
PTR unplayable with current memory leak. New map is fucking awful for attackers, at least on point A. There's like high up positions with basically no way to get to the shooting gallery. Roadhog actual feels.... good. He feels more like a constant DPSer. I think he fires fast enough that you'll be able to still kill whoever you hook by firing twice.
 

Captain Suave

Caesar si viveret, ad remum dareris.
5,437
9,291
Reaper changes good. He's going to be impossible to kill with a meaty Ult going off. McCree changes a step in the right direction. Roadhog? Completely fucked. By my calculations his full blast of a left click on and hook on a character is doing 190 damage now. So you have to land ALL pellets and melee to kill a 200hp hero. Maybe that's okay? But probably not. It's bad enough you can't fully 1-shot Lucio/Ana 75% of the time due to bullshit factors..

Don't forget headshots.

30 hook damage + (25 pellets @6/9 damage each) + 30 meele damage gives a range of 210-360 damage for Hog's combo, with some variance for missing pellets and how many you land in the face. It's a definite nerf, don't get me wrong, but you're still going to kill anything 200 hp and below if you line up the left click. It's going to become a better idea to expand the combo to M2/hook/M1/meele just to be safe.

I rather like the change. Hog is much less "fuck you, you're in my field of view and now you die". He'll have to stick closer to his team so they can clean up combo fails instead of running off on a mad flank most of the time.
 

Cybsled

Naxxramas 1.0 Raider
17,234
13,773
Hog's tradeoff for the hook combo was the fact he was the size of a barn. Even if they reduce his head hitbox size by 20%, he is still going to get shit on. Now that people will be less fearful of the hook combo, people will start getting more aggressive with him.

On that note, why don't they nerf scatter arrow? People QQ about hook combo "not being fun to be receiving", yet they ignore Hanzo being able to literally 1 shot a tank with a low CD scatter arrow shot.
 

Captain Suave

Caesar si viveret, ad remum dareris.
5,437
9,291
Hog's going to be fine. He just won't be soloing Winston and Reinhardt with one shot + combo, which is a good thing. He was the only hero who crapped on 90% of the cast without any real counters.
 
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Tenks

Bronze Knight of the Realm
14,163
607
Hog is actually fun to play against now. It isn't "See the hog, get hooked, die" style of gameplay. I'm not saying there wasn't counterplay to this (mainly just being in good position) but at the very minimum it was extremely unfun to play against. I'm glad they're readjusting his hook/shoot combo.