Overwatch

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Big Phoenix

Pronouns: zie/zhem/zer
<Gold Donor>
46,377
98,509
Fucking worthless pathetic simps.

simps2.jpg


Shes not even that good looking, she looks like a retarded clown with those absolute garbage tattoos shes covered in. A thousand years ago these simps would have been forced to better themselves to get satisfaction. Now they just prostrate themselves and subscribe to onlyfans to get crumbs of pussy.
 

Leadsalad

Cis-XYite-Nationalist
6,148
12,610
I don't get why people even post things like that. There must be some part of their brain that doesn't function related to self humiliation that relishes in it instead of being repulsed by it.
 

Araxen

Golden Baronet of the Realm
10,447
7,840
Hero bans are gone for Diamond and below players. OWL bans are going back to OWL use rates. It was such a fucking dumb decision to base OWL hero bans on GM ladder play.


We’ve been continuing to read, listen, and watch feedback on Hero Pools from members all across the Overwatch community, and we’re going to make additional changes to the feature to address many of these concerns. Let’s jump right into what we’re doing!

Hero Pools Will Now Use Overwatch League Data

Starting this weekend, Hero Pools eligibility will be determined using hero usage rates from Overwatch League games. While initially our data showed that there were many similarities in hero usage between online high-level Competitive Play and OWL matches, online hero usage over the last few weeks has seen a lot of changes due to the release of Patch 1.47’s balance updates, Experimental Card, and Echo. There were some significant differences between online hero picks versus the most played hero compositions in Overwatch League. Yes, I’m looking at you, Mei and Reaper. Determining Hero Pools with online data did achieve our goal to increase hero variance in matches, and the point of Hero Pools is NOT to just ban the heroes that some players might dislike or consider overpowered. However, Mei and Reaper not seeing enough online play to even be considered for rotation was an issue we wanted to address. After Overwatch League finishes their season this year, we’ll switch back to using data from high-level Competitive Play matches until the next season of Overwatch League begins.

Refining the Algorithm

As part of moving back to Overwatch League data, we’re also looking to make some minor changes in the algorithm to lessen the chance of what might be best described as “hero rotation ping-pong,” where a hero is rotated out every other week. While the current algorithm makes heroes with higher usage-rate percentages also see a higher chance of being rotated, that does exacerbate the chance of heroes repeatedly being removed. Also, highly played heroes the community really likes seeing played have the same chances of being rotated out as highly played heroes the community doesn’t like. The goal is to create variance in the available heroes week to week, and that means there will be a wide range of reactions from the community on each week’s Hero Pool from “the comps we see in OWL this week should be super interesting,” to “ARGH! This week’s pool is the WORST!” It all depends on which heroes you like to play and watch.

Hero Pools Now Only for Master and Grandmaster Players

Another big change we’re making is to only have Hero Pools affect online Competitive Play matches at an average rating of Master or Grandmaster skill level (>3500 SR). Competitive Play at lower skill tiers already sees a tremendous amount of hero composition diversity in their matches, and we don’t think they need a system like Hero Pools to encourage even more. Unfortunately, this is a change that will require a client patch, and we’re a bit too far along in the development process for the upcoming 1.48 patch to add a new feature like this one. This change will take a bit more time to implement. While we all wait for this feature to go live, we’ve decided to temporarily disable Hero Pools from being used in all Competitive Play games. We’ll switch them off next Monday morning, May 4, when the Hero Pool normally rotates. For the vast majority of our competitive players who are ranked Diamond and below, this brings their upcoming future without Hero Pools to them way more quickly.

As always, we appreciate all the feedback across the entire Overwatch community about this subject. We really believe in the Hero Pools feature, and while we have seen a lot of positive results so far, we also know there’s always room for more iteration and improvement. Thanks, everyone!

ADDITIONAL UPDATE: A few people have asked about “What constitutes a Masters or Grandmasters” match, so let me answer that for you all. When Hero Pools come back, they will be active in your match if the average SR amongst all the players is greater or equal to 3500 SR. So if you’re at 3495 SR, you could be in a match with hero pools if other players in the match have higher SRs and raise the average above 3500. If you have a SR of 3510, you could end up in a match with an average SR below 3500 and not have hero pools. One other thing to note is that you can still end up in an “Master and Grandmaster” match even if you or other players are in placements.
 

Araxen

Golden Baronet of the Realm
10,447
7,840


Can you imagine if this happened with a NBA team? It would never happen is the thing. How the hell did this happen in OWL.
 

Leadsalad

Cis-XYite-Nationalist
6,148
12,610


Can you imagine if this happened with a NBA team? It would never happen is the thing. How the hell did this happen in OWL.

How did it happen in an e-sport in a country that doesn't give less of a shit about e-sports that require the company that produces the game to heavily prop up because all it does is lose money?

It's all very confusing...
 

Araxen

Golden Baronet of the Realm
10,447
7,840
I really hate that they put a Bastion buff on the experimental. Fuck that hero. Delete that hero. Zen on the other hand is worth playing again with his buff.


EXPERIMENTAL MODE
The next experiment begins! This time we’re hoping to get your feedback on some balance updates. We’re using the 2-2-2 Role Queue ruleset so that you can get a feel for how these balance changes might affect the live game.

HERO UPDATES (ONLY IN EXPERIMENTAL)

Ana

Biotic Rifle

  • Healing reduced from 75 to 70
Bastion

Configuration: Sentry

  • Spread decreased 10%
  • Shots until max spread reduction lowered from 60 to 40
Self-Repair

  • Resource drain rate increased 20%
  • Healing per second increased from 75 to 90
Junkrat

Frag Launcher

  • Projectiles maintains slightly more velocity on ricochet
Concussion Mine

  • Projectile speed increased from 20 to 25
  • Ricochet distance off of enemy players greatly reduced
Total Mayhem

  • Bomb detonation time reduced from 1 sec to 0.7
  • Bombs spread increased 50%
Mercy

Caduceus Staff

  • Healing per second increased from 50 to 55
Moira

Biotic Orb

  • Damage radius reduced from 5 to 4 meters
  • Projectile speed increased from 16 to 20
  • Projectile duration reduced from 10 to 7 seconds
Zenyatta

Orb of Discord

  • Damage amplification increased from 25% to 30%
 

Araxen

Golden Baronet of the Realm
10,447
7,840
That feels like a huge Moira nerf

I played her for a round, and her orb flies now. It's pretty big nerf to her. You have actually have to be good at placing your orb now. It adds skill to a skilless hero, so I'm sure they change it back.
 

Cybsled

Naxxramas 1.0 Raider
17,086
13,609
They were talking about Moira changes...this is the change? They fucked her healing, now they are fucking her damage. Done with this game until they pull their heads out of their ass.
 

Heian

Molten Core Raider
752
587
If you throw her orb without thinking the last 2-3 seconds is usually useless. (Usually the orb fly to the moon or something) Before I felt that at least for the healing orb was rewarding trying to think how to make your orb bouce and get the maximum healing from it. I was thinking they would make her left click do more if you aim. My issue with her is once you hit her skill roof there is not much you can do to improve. (Healing or DPS)
 

Cybsled

Naxxramas 1.0 Raider
17,086
13,609
Her DPS orb can be a reliable way to recharge healing juice without exposing yourself, act as an anti-squishy zone deterrent, or a means of punishing back line healers when an enemy team isn’t pushing/you don’t anticipate needing the healing orb.