shabushabu
Molten Core Raider
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Without some sort of grind, how do you justify having an open persistent world? I personally loved the XP grind in EQ. I hated the quest grind in wow. I played a warrior in EQ and was required to xp grind in a group, that probably explained why I liked it so much. I understand other people/classes have had completely different opinions on that. It just seems as if the current model is moving away from the need to have a persistent world. Why keep a persistent world when they are developing games that would work just as well with a lobby. Log in, queue up for group/raid and get your shit done. The grind has been made so trivial in current games it's a complete turn off. Look at wow/rift/etc.Would love that 'no levels' part. Grind is overrated, quest grind, dungeon grind, AA grind, bg grind, whatever. No levels at least lets me pick where I want to play that day instead of being funneled into 1-2 zones. Of course you would have to design for it and not just plop into an EQ clone.
Oh you got me wrong there, I want level-based hit/miss chances and hp inflation gone. Imo your character is stronger vs older content without that barrier turning you into superman. AA-style progression and even getting better can stay, just not to a point where only a tiny fraction of the world is relevant to me and the rest is a yawn. Similar GW2 with *very* small eventual stat increases though skill points and exploration, reputation/factions/vanity/rare-drops/collections instead of the simple gold farm that's pretty much the summary of the GW2 pve.Without some sort of grind, how do you justify having an open persistent world? I personally loved the XP grind in EQ. I hated the quest grind in wow. I played a warrior in EQ and was required to xp grind in a group, that probably explained why I liked it so much. I understand other people/classes have had completely different opinions on that. It just seems as if the current model is moving away from the need to have a persistent world. Why keep a persistent world when they are developing games that would work just as well with a lobby. Log in, queue up for group/raid and get your shit done. The grind has been made so trivial in current games it's a complete turn off. Look at wow/rift/etc.
Either make it meaningful or remove it.
great post. i agree with this. the grind wasn't as bad (or didn't seem as bad) in EQ because there was always a chance for a rare named with the rare loot. it was just enough incentive to keep you logged in for hours past when you knew you had to go.I didn't mind the grind in EQ because most of the time we were trying to get a drop. There were times we were just trying to grind out some AAs or hell levels, but most of the time we would have been where we were even if we weren't getting exp. It's one of the things that bores me about modern games in the genre. Everything is just given out vendor style, usually through quests or random drops, so there's no need to do anything beyond what the quest tells you to do. Which, sure, eliminates the mob grinding, but I'd rather choose to grind because I'm trying to accomplish something over being led by the balls by quests telling me what I have to do and the second it's done feeling like that part of the world is irrelevant.
One of the reasons I still like Vanguard and its design is even when you're sent to an area or to kill a named there's at least some reason to stick around and kill shit for a few unique drops.
These games are in large part about killing shit and loot so you can get more powerful and kill more shit, and I guess I don't mind grinding when its involving those two main aspects of these games. To me, that was the great story in EQ, not being led around by quests that try, but have never really been able to set up reasons for killing mobs quite as well as them simply having loot you want.
Rumor has it that the next UO MMO might hit beta around 2016I literally wiped my 14 year old ass with my UO cloth map when I saw this opening. Stuck it down my pants and wiped my ass. Threw it away. Serious as fuck.
In some landfill somewhere there is a UO cloth map with pre-swole Flex shit on it. If I die before a good MMO comes out, I'm going to need you guys to go find that map and use it to clone me using that Britania ass DNA.
It's cruel to tease such a jaded folk.Rumor has it that the next UO MMO might hit beta around 2016
Yeah. There's something to killing mobs for loot that doesn't need over-thunk and drown out by too many features or systems. And I don't think it's just nostalgia. Only parts of WoW vanilla I really remember were ignoring the next quest and farming names in areas that didn't have quests, especially because the loot felt at least a little unique. Or as a hunter looking for rare nameds to charm. There's a simple beauty in waiting to kill something, then getting to kill it, then having some sort of trophy for it. Or not getting the trophy still gives you a good story.great post. i agree with this. the grind wasn't as bad (or didn't seem as bad) in EQ because there was always a chance for a rare named with the rare loot. it was just enough incentive to keep you logged in for hours past when you knew you had to go.
Hope springs eternal. The less we know about the project the more amazing (or catastrophic) it can remain in our heads.its pretty funny that this thread is 100 pages long now
all based on, what, three sentences from twitter?
Are people actually expecting "in game footage" on something that appears to have been a concept created like...two months ago?Watch "show more of the game" mean something else besides actual in game footage.
It won't even be that, it'll probably be some combat doc shit.it's definitely possible to have some rough models up, some rough UI, some rough landscape to run around in.
Honestly its based on the fact that as far as "old school" MMOs go, this may be our only shot.its pretty funny that this thread is 100 pages long now
all based on, what, three sentences from twitter?
yeah i'm honestly really excited about this.Honestly its based on the fact that as far as "old school" MMOs go, this may be our only shot.