Skanda
I'm Amod too!
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So nothing that should have taken a month or 160k dollars. That shit in Unity takes days at most.running around, basic game mechanics.
So nothing that should have taken a month or 160k dollars. That shit in Unity takes days at most.running around, basic game mechanics.
I understand, I more meant that you do more to make the game visible than the people responsible for it.just reporting what I know and passing to the folks here. I could easily bail out of this thread as well with the info, but that's not what we do here.
People may disagree with what I'm saying, but I'm pretty confident it's true.
People are questioning the money. It was even asked in the interview.So nothing that should have taken a month or 160k dollars. That shit in Unity takes days at most.
You know, i saw this post and LOL'd but you are probably right... business guy needed. But Smed has not exactly lit the world on fire since either.John Smedley.
The money still raises some serious concern. I'm going to guess what's being paid back to the workers as "industry standard" is minimal for all but a couple of people. Where did the $160,000 go? I mean, they only just landed that money and it's been spent. I wanna see the receipts.People are questioning the money. It was even asked in the interview.
What I think happen, and I said this earlier, is the direction switched from full on production to we need to make a demo. Brad said that wasn't the case, but that's how I feel looking from the outside in.
That's stuff they've started while the KS was going on (remember the first twitch interview with Vu?). So Salim saying they had this 'demo'/prototype or whatever else you want to call it pre-KS is a load of shit. It took like 10 days before the first Sunken Sanctum screenshot was even shown (remember the first rough dungeon layout?). Vu said in that first twitch stream that he was just screwing around with the assets at the time anyway. All those pictures show are a more fleshed out scene (the same one btw) that was in the first twitch stream.Vu posted some screens of it.Pantheon: Rise of the Fallen - Blog View - More Polish on the New Sunken Sanctum Entrance
I know the layout of it and how much it shows. At this point. it's really not worth it because unless they show it, nobody will believe them. But I really have no problem saying it exist. I just don't think it was completed to the level of some of the teams satisfaction. Just my opinion..
And still people will trust him to handle the money for a Big Mac ...... He couldn't manage 30 million from MS, obviously 160k is too much for him as well.
I believe there's a Unity thing that allows you to look at the hollow castle they've shown a few times. Using the word demo very loosely here.Believing anything these morons say without visual proof is the stupidest thing someone could do. Enough with saying they have a demo. No they don't. Just stop.
Sony span Verant/989 off because they were convinced it was Smed's useless friends hoovering up cash for bullshit. Then it turns out that ripping off Sojourn/TorilMUD, bolting on a 3d engine, and replacing the setting with Bill Trost's D&D campaign world was actually going to make money. (Mainly because it was the DAWN OF THE INTERNET ERA and the only competition in this space was Battle Royale/The Hunger Games in isometrics sprites and a weird non-3d-accelerated odd (non-traditional) fantasy world. But still).Serious question: how did Brad ever get EQ off the ground? I mean, that seems to be the only useful line on his resume. Was it luck that EQ took off (right place at right time)? Did he have a stronger team supporting him?
EQ99 was also a much better game than WoW is now. That helped.
Both games in their current form are fucking garbage.You can't possibly be that fucking stupid.
Kudos i have been seeing your posts on here and foh for years now and still look far too long at your avatar.Both games in their current form are fucking garbage.