Why can't a small dev team put together something like Eq1 updated? Every Dev doesn't need to be making industry standard, you get paid big when the game is done. During development you get paid 40-50k a year and do it more for the passion than the money. Once the game launches your pay goes up to 120k and you can relax. Obviously over simplified but the point is made. Get a group of core devs together and they all share interest in the company. They all get paid very little over the 3 year cycle and that goes up when it launches. I dunno about you guys, but I can live easily on 40-50k a year (and did years ago) and that's for the household not just single worker.
How many core devs does it take to put something like this together? Let's say that if 5 really passionate devs did this. 1 Idea/system, 2 coders, 1 lore, 1 artist/graphic. Is that enough? I dunno. 5 guys each getting paid 50k a year for 3 years = 750k in salary then whatever assets and legal junk. I don't see how Pantheon needs 11 million. It was supposed to be a small scale game.
It boggles my mind that a group of indy devs can't get this to work. Maybe there really just isn't any interest in this kind of game.
Yes I know my math is terrible, my assumptions are poor and my grasp on reality is weak
How many core devs does it take to put something like this together? Let's say that if 5 really passionate devs did this. 1 Idea/system, 2 coders, 1 lore, 1 artist/graphic. Is that enough? I dunno. 5 guys each getting paid 50k a year for 3 years = 750k in salary then whatever assets and legal junk. I don't see how Pantheon needs 11 million. It was supposed to be a small scale game.
It boggles my mind that a group of indy devs can't get this to work. Maybe there really just isn't any interest in this kind of game.
Yes I know my math is terrible, my assumptions are poor and my grasp on reality is weak