Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

Reht

Molten Core Raider
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317
ah, that actually looks like the sun.
I know it's caused by the sun, but it's the glare-like lighting that's coming through and around the trees without directly looking at the sun.
 
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Rangoth

Blackwing Lair Raider
1,571
1,723
Not defending it, but FFXIV does really heavy glare shit too. Interesting(forgive I'm not a GFX expert) my new computer GFX card with the NVidea optimization thing keeps recommending I turn it and a few other things off. I'm not sure if I really like or prefer it, but I've become so used to it in FXIV I just left it on.

From what I can tell by people's posts I am in the minority here, but I have long preferred stylized/cartoony/fun graphics over realistic. I think it's a mix of me never having a top of the line rig and I don't want to deal with FR issues and unless we are talking the FF Movies or some shit, "realistic" isn't really realistic to me yet, it just ends up looking shitty. Maybe one day someone will do it with real-time flow and good frame rate, but so far I'm not impressed.
 

Reht

Molten Core Raider
1,115
317
I like both realistic and stylized graphics as long as they are done well. I don't consider myself hard to please when it comes to graphics, EQ1 and DAoC are probably my favorite games of all time, any game that looks as good (which isn't hard to do now) or better is fine as long as gameplay isn't shit.
 

Sithro

Molten Core Raider
1,493
196
So, wasn't the combat in this supposed to be more real time style? Right now it seems like EQ's battle system.
 

Reht

Molten Core Raider
1,115
317
It's hard to say since they really haven't released any information beyond a couple of a vague statements and what we have seen in the streams. However i get the feeling it's going to be very EQesque with attempts to try to add strategery to the fights.
 
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149
EQ was extremely real time. The only thing that let EQ down is that melees had nothing to do besides spam a few crappy abilities like kick. But rogues had to get behind mobs and then backstabs would work, all real time, and spell casting was instant, short cast spells would instantly start casting and 2 seconds later would hit the mob. Of course some spells take a long time to cast but that's a design decision. Vanguard was much better with how classes worked, far better abilities/spells, but it was much worse in that most mobs died in seconds and some things like taunting and healing was too OP. Solo mobs should have all been somewhere between 3 and 4 dots, and most dungeon mobs should have been 5+ dots. They balanced that shit all wrong.
 

Rangoth

Blackwing Lair Raider
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1,723
It does look more like EQ than Vanguard right now. It's been said a million times but VG was such a shame, not because I am a fanboi, but because that game really did hit a few things on the fucking nail but because it was such shit as a whole people seem to either ignore the good or are too fucking stupid to pick it out and reuse it.

Classes were amazing, OT & DT good, even how they made healing(mostly) a part of being engaged in the fight and not a sit back and spam thing was nicely done. I'd give combat a decent 7-8/10 as it was reactive, engaging, and moderately interesting....at least in the MMO space, could have been improved but I thought the concepts were fairly well though out....from a player skill perspective. I'm not talking about avg quest mobs or raiding.
 
1,678
149
EQ was really tough early on, it just didn't have enough content and it also got a lot easier later on. Cazic Thule (level 20 ish zone) was just constant trains in the early days and it was a tough zone to handle when characters had so few tools and such bad gear. In LGuk, The Ghoul Lord used to be done by 3 groups, back when nobody had a Ykesha yet or a SSB. It only got easy a lot later. It was tough too because of how things worked, mez could be broken by anyone hitting the mob - unlike all MMO's since (including Vanguard) which had mez as a 1 click ez lockdown spell. There were also lots of roamers, even in dungeons, so adds and trains were a constant issue. Also pulling was an issue early on because people really struggled with FD because wearing a mishmash of bronze and blackened iron shitty armor meant even SK's had no hp. And it was impossible to use it to split a room like the Sage with all those casters. So paci was the only option and that could fail too. The problem is, later on it got easier because of op gear and also people learned how to kind of exploit the game. So instead of going to LGuk at level 30 and carefully dealing with yellow and red cons, people would just go there at 40+ and steamroll blue cons over and over in full groups. It might have been different if there was a higher dungeon than Lower Guk but there wasn't, so it had 20 groups filling the place and maxing out with ease. The shitshow began again when Kunark came along and people started doing Karnor at level 50. But again, in time even that becomes easy when you go there at 58 with phat Seb loots and bits of raid gear etc.

EQ still has the toughest combat of any MMO. Vanguard had its moments but it was mostly far too easy.
 
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Big_w_powah

Trakanon Raider
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EQ was really tough early on, it just didn't have enough content and it also got a lot easier later on. Cazic Thule (level 20 ish zone) was just constant trains in the early days and it was a tough zone to handle when characters had so few tools and such bad gear. In LGuk, The Ghoul Lord used to be done by 3 groups, back when nobody had a Ykesha yet or a SSB. It only got easy a lot later. It was tough too because of how things worked, mez could be broken by anyone hitting the mob - unlike all MMO's since (including Vanguard) which had mez as a 1 click ez lockdown spell. There were also lots of roamers, even in dungeons, so adds and trains were a constant issue. Also pulling was an issue early on because people really struggled with FD because wearing a mishmash of bronze and blackened iron shitty armor meant even SK's had no hp. And it was impossible to use it to split a room like the Sage with all those casters. So paci was the only option and that could fail too. The problem is, later on it got easier because of op gear and also people learned how to kind of exploit the game. So instead of going to LGuk at level 30 and carefully dealing with yellow and red cons, people would just go there at 40+ and steamroll blue cons over and over in full groups. It might have been different if there was a higher dungeon than Lower Guk but there wasn't, so it had 20 groups filling the place and maxing out with ease. The shitshow began again when Kunark came along and people started doing Karnor at level 50. But again, in time even that becomes easy when you go there at 58 with phat Seb loots and bits of raid gear etc.

EQ still has the toughest combat of any MMO. Vanguard had its moments but it was mostly far too easy.

Lets make a distinction--EQ had the toughest environment...The combat itself was relatively simple, even if you maybe lacked some tools.
 
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Simple is not the same as easy. The EQ combat is simple on paper because if you have a group, each class only has to cast a few spells in each fight, but it isn't really easy because everything is tuned to be so on a knife edge. Examples of EQ's combat itself being tough is starting at level 1 as a caster. You only have 2 spells, an offensive spell and a buff which you cast already. You find a single mob so run to near it and cast your 1 spell on it, something like Sicken for an Enc or a little nuke for a Wiz etc. It does about 15% damage to the mob and the mob runs up to you and starts hitting you hard. If you start casting again and the mob hits you during the long cast time, it will definitely interrupt the spell and you wasted all that time doing no damage because an interrupt is 0 damage from magic but also 0 damage from melee because you don't hit while casting. If you keep doing this, you will definitely die, and many newbies do die like this. You have to auto attack because you don't have enough spell damage to kill a mob, so you need to land a few of your little 6 damage rusty dagger hits to the mob as well as landing some spells to actually win the fight. But spamming your spell will likely mean it gets interrupted 95% of the time and you can die because of that. But if you wait for the mob to hit you and then instantly cast the spell, it will cast while the mobs attack is on a delay and your spell will land every time.

Compare that to WoW, and this is not an exaggeration, in WoW you run up to a mob, same level player, same level mob, and you click the mob once and then just go AFK and watch it. With no spell casts, the character will beat down the mob and the mob will do very little damage back to you, and you also regen during the fight. The character wins the fight with zero input from the player, and you end the fight at 95% health and 100% mana. Compare that to EQ where you had to time attacks with great accuracy, you had to auto attack and you used close to 100% of your mana, and now you need to pray some other mob doesn't join the fight (which is likely to due to social aggro).

That's a level 1 encounter in EQ but going through the levels, this doesn't change that much. At level 30 something, many classes can not solo a mob by just running up to it and attacking and casting spells. The mobs just hit too hard and fast and your damage output is too slow to race it to death. You HAVE to do things like kiting to win. In a group against blue cons it is a lot easier, but white cons and yellows and especially reds can still destroy a group easily. A Kor Wizard or similar in LGuk can almost kill any tank with one spell, and if you are already tanking one mob and then a wizard shows up and starts nuking you, you could die before you even get a chance to run at the wiz. Even a Cleric at this point can't heal the tank to full with one cast, so they must cast multiple heals to recover from that one nuke, and the casts take a long time and there is chance the wiz will nuke the tank again in that time if you are not really fast. Any melee character in the game cannot kill that wiz fast enough to stop it casting a few nukes, it takes a concerted effort from some melees and some casters in the group nuking hard to kill the wiz mob before it kills the tank. At level 50 in Sebilis, this gets even harder. That zone is full of Wizard mobs and they cast Ice Comet which does around 1000 damage and many characters at that point only have a similar number of HP. So if a mob nukes a caster in your group, it will usually take them so low that any other mobs will instantly aggro on them and kill them in a couple of hits. And almost all mobs in the zone come in groups of 3+ but often you get more unless you go really slowly and have a dedicated CC on the ball.

That said, I think it was too simple and too easy if people chose to play it a certain way. It was an entirely different experience to do Lower Guk at level 30-40 ish, than it was to do it at level 49 when your wiz had his new Ice Comet spell. That spell can almost kill most mobs in the zone with one cast. Get him in a group with a bard or enc for mana regen and a group can kill half the zone like a killing machine. But that's not how the game was really designed to be played. It's also completely different to go to Seb in early level 50's, than it was to go to Sol B at 50 ish, yet you are still fighting dark blues in both places. EQ was extremely tough if you pushed it and went to Seb, HS, etc, at level 50 ish, even with a full set of old world raid gear, you would easily get slaughtered in Seb. People who say it wasn't tough are thinking of going to SolB and fighting LDC's at level 52 and basically doing content in a way that the game wasn't designed. Necros used to go to Skyfire and pull single mobs to the zoneline and cast snare, fear, send pet and maybe cast a dot or two. Playing like that was easy. The downside is you only got about 0.4% exp per kill so you would have to spend stupid amounts of time there (but half the max level players in the game got to max level doing cheap ass grinding like this). It was also easy to get a full group and do Karnor at level 57+ when everything is either blue or light blue. EQ could be easy but it could be really hard too and I think those examples of it being easy are not really how the game was designed to be played. Also however you play it, there is no other MMO that comes close to being that tough.
 
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kudos

<Banned>
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Simple is not the same as easy. The EQ combat is simple on paper because if you have a group, each class only has to cast a few spells in each fight, but it isn't really easy because everything is tuned to be so on a knife edge. Examples of EQ's combat itself being tough is starting at level 1 as a caster. You only have 2 spells, an offensive spell and a buff which you cast already. You find a single mob so run to near it and cast your 1 spell on it, something like Sicken for an Enc or a little nuke for a Wiz etc. It does about 15% damage to the mob and the mob runs up to you and starts hitting you hard. If you start casting again and the mob hits you during the long cast time, it will definitely interrupt the spell and you wasted all that time doing no damage because a resist is 0 damage from magic but also 0 damage from melee because you don't hit while casting. If you keep doing this, you will definitely die, and many newbies do die like this. You have to auto attack because you don't have enough spell damage to kill a mob, so you need to land a few of your little 6 damage rusty dagger hits to the mob as well as landing some spells to actually win the fight. But spamming your spell will likely mean it gets interrupted 95% of the time and you can die because of that. But if you wait for the mob to hit you and then instantly cast the spell, it will cast while the mobs attack is on a delay and your spell will land every time.

Compare that to WoW, and this is not an exaggeration, in WoW you run up to a mob, same level player, same level mob, and you click the mob once and then just go AFK and watch it. With no spell casts, the character will beat down the mob and the mob will do very little damage back to you, and you also regen during the fight. The character wins the fight with zero input from the player, and you end the fight at 95% health and 100% mana. Compare that to EQ where you had to time attacks with great accuracy, you had to auto attack and you used close to 100% of your mana, and now you need to pray some other mob doesn't join the fight (which is likely to due to social aggro).

That's a level 1 encounter in EQ but going through the levels, this doesn't change that much. At level 30 something, many classes can not solo a mob by just running up to it and attacking and casting spells. The mobs just hit too hard and fast and your damage output is too slow to race it to death. You HAVE to do things like kiting to win. In a group against blue cons it is a lot easier, but white cons and yellows and especially reds can still destroy a group easily. A Kor Wizard or similar in LGuk can almost kill any tank with one spell, and if you are already tanking one mob and then a wizard shows up and starts nuking you, you could die before you even get a chance to run at the wiz. Even a Cleric at this point can't heal the tank to full with one cast, so they must cast multiple heals to recover from that one nuke, and the casts take a long time and there is chance the wiz will nuke the tank again in that time if you are not really fast. Any melee character in the game cannot kill that wiz fast enough to stop it casting a few nukes, it takes a concerted effort from some melees and some casters in the group nuking hard to kill the wiz mob before it kills the tank. At level 50 in Sebilis, this gets even harder. That zone is full of Wizard mobs and they cast Ice Comet which does around 1000 damage and many characters at that point only have a similar number of HP. So if a mob nukes a caster in your group, it will usually take them so low that any other mobs will instantly aggro on them and kill them in a couple of hits. And almost all mobs in the zone come in groups of 3+ but often you get more unless you go really slowly and have a dedicated CC on the ball.

That said, I think it was too simple and too easy if people chose to play it a certain way. It was an entirely different experience to do Lower Guk at level 30-40 ish, than it was to do it at level 49 when your wiz had his new Ice Comet spell. That spell can almost kill mobs in the zone with one cast. Get him in a group with a bard or enc for mana regen and a group can kill half the zone like a killing machine. But that's not how the game was really designed to be played. It's also completely different to go to Seb in early level 50's, than it was to go to Sol B at 50 ish, yet you are still fighting dark blues in both places. EQ was extremely tough if you pushed it and went to Seb, HS, etc, at level 50 ish, even with a full set of old world raid gear, you would easily get slaughtered in Seb. People who say it wasn't tough are thinking of going to Seb and fighting LDC's at level 52 and basically doing content in a way that the game wasn't designed. Necros used to go to Skyfire and pull single mobs to the zoneline and cast snare, fear, send pet and maybe cast a dot or two. Playing like that was easy. The downside is you only got about 0.4% exp per kill so you would have to spend stupid amounts of time there. It was also easy to get a full group and do Karnor at level 57+ when everything is either blue or light blue. It could be easy but it could be really hard too and I think those examples of it being easy are not really how the game was designed to be played. Also however you play it, there is no other MMO that comes close to being that tough.
You are comparing a game built for grouping to a game built as a solo quest game. The better example would be comparing WoW 5-man dungeons to EQ.
 

Furious

Ahn'Qiraj Raider
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4,994
I like to poke my head in here every once and awhile just to say hi.

Almost time for another kickstarter!
Convo, keep the faith brother.