It was mostly talking about how great Unity is and a bit of exposure for Pantheon. Worth doing. I think they could have shown the audience something better though but what he said was really good. A game that focuses on gameplay in this day and age is pretty unique believe it or not. I've been playing TESO recently and it is amazing how huge that game is and how much there is to do, but the combat is so mindless and terrible... It ruins the whole thing. I can do a solo dungeon, a public dungeon, a group dungeon, endless questing, and lots more, but it all involves fighting and that involves nothing more than standing still and pressing 3 buttons and everything explodes. To me this is the far other extreme end of the scale, it spends 100+ million on the huge world and all the junk quests and voice overs and multiplatform support and engine etc, but the actual gameplay is either an afterthought or just some dumb button clicking for this crappy dudebro generation of gamers. Pantheon is the opposite of that. Thanks to Unity they can make a full game with a smaller budget and focus on a different audience because they don't need to recoup a zillion dollars.