Flobee
Vyemm Raider
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I like the idea of forced grouping, but you also have to consider people that play in smaller bursts. I believe in order for an MMO to take off it has to have some content that caters to both the short term players (Timmy's 30 minutes before he has to do homework) and the long term ones (Johnny Uber running raids 8 hours a day). Games in the past have done this poorly by literally separating the content into solo shit and group shit, I think this is really stupid. Make everything difficult, just add classes that can do a better job of soloing. Combine this with some sort of task system ala daoc or solo questing system, with the fastest progression being group content and I think we have a good mix.
I really like the fact that EQ forced us to rely on each other to progress, but I'm not sure if that system would fly today without some alterations.
I really like the fact that EQ forced us to rely on each other to progress, but I'm not sure if that system would fly today without some alterations.