Kunark got the balance quite good, but by PoP it was basically just a raiders game and groupers started feeling left out, and the expansions just started getting mass produced to cater to the raider parasites eating up all the content as fast as SOE could make it.
Spreading out viable alternative gearing paths is great provided there is no easy theorycrafted optimal build like in Diablo 3.There are a lot of ways to get items, and a lot of people don't like raiding let alone poopsocking. The best plan would be to split up how you get BiS items at the end game into sixpaths:
--Contested raid mobs
--Uncontested raid mobs
--EQ style camped item (lotto style with RNG)
--long involved quests, like epics
--Goofy in-game currency based item purchases, like many games (predictable grind)
--Trade skills/buying tradeskilled things
Make it so you could get a full set of items from just 1 or 2 of these paths but some of them will be significantly worse than if you complete all 5 paths. Seems like it would keep people busy and happy.
yeah i dont get the idea that everyone of all play styles must be able to experience all the content. Its a pretty dumb idea.
FUCK U R MUTHER BITH!you dont know how to create shit man. all you know is this wishy washy bullshit in your head. Things are always possible when the right people are involved, or even the wrong people. Your parents probably begrudgingly fucked to have you, and you were possible. Your mom could of jammed a coathanger in her cooter and fixed the problem, yet here we are.
I think you are a pretty good example of anything being possible.
I haven't screamed for anything, and I haven't said I want it for me individually. If you imbeciles had some basic reading comprehension you would see I am saying they need to focus their game on one audience. Trying to be all things to all audiences is why most modern MMOs suck and go p2w in their first year. If games like Rift couldn't satisfy everyone with $200m budget, how could Pantheon?Players need to stop screaming to have the game catered to them individually.
You still aren't getting it. If you make 10-15% raid content, raiders will be bored of that in a month and most will bail. Then you end up with no raiders and everyone else has a chunk of worthless content that could have been part of their game.I see absolutely nothing wrong with 10-15% of the content being inaccessible to me because of my preferred playstyle.
Anyone can do raid content... All you do is join a raid guild and tag along. Stop pretending you are special. And nobody is bitching to change the game because the game isn't made yet.If I as a player really and truly want to experience that content, then it's on me to find a way instead of whining and bitching to change the game.
yeah i dont get the idea that everyone of all play styles must be able to experience all the content. Its a pretty dumb idea.
WoW is still going because it's a good game, not because of Raid Finder. It doesn't matter of it's not vanilla WoW, or whatever people have in their head that the game should be.. It's a good game. Legion is incredibly well done and fun. That's why it's still here. It's still fun to play.
I think Luclin and Kunark hit a very nice balance on raid/group content ratios. Luclin in particular did a good job of having a wide range of different tiers of raid content. If you were T1 coming into Luclin with full ntov gear then you really could care less about most raid mobs outside of Ssra/VT/Seru, this meant that a lot of lower tier Luclin targets (And a lot more of the Velious targets) were now opened up to the T2 guilds.
But why deliberately dedicate 15% of your game to people who are going to be disappointed? It makes no sense. You should either cater to those people properly, or not at all. I could understand the game having 1% raid content, maybe 1 or 2 raid bosses, something to do as a break from grouping and get a cool clicky or something, just for the luls of seeing 90 people get together and slay a dragon or something. But to make content like that with the best gear in the game and multiple encounters, is inviting raiders to the game only to be disappointed.Let raiders deal with thumb twiddling if they consume 10-15% of the game too quickly. That's on them. If the VR guys are smart, they'll stay true to their core vision for the game.
It isn't wrong. Also the majority of people I played with EQ, quit during PoP. The casual guilds couldn't get flagged to even see most of the content, and their guilds started collapsing. Some people just abandoned their friends and joined the big raiding guilds, but a lot of people just quit. Also there was way too much raid content. Same as with Velious and whatever else. Nothing kills my motivation more than knowing I am in some dungeon killing kobolds for +2 shoes when I could just join a raid guild and get +9999 shoes. EQ completely lost its way with this shit. The game people fell in love with was Crushbone, Blackburrow, old Cazic with Rubicite, Runnyeye, Guk, etc. There was hardly any raid content back then, and people were happy to farm stuff like the Ykesha and FBSS because they were the best items, before shit like Plane of Sky comes along with +40% haste etc...Your stance is that poopsockers will consume all the raid content too quickly, forcing VR to then start designing more and more raid content which takes away the resources they do have to focus on that instead of the group game. And you maintain that because that's what they did in PoP. That's the part I disagreed on because you're clearly fucking wrong, as I pointed out.