Sigil used SOE as a publisher and as a result it made some things difficult.
Not true at all, the Sony deal came with zero strings and access to more resources. There was literally no downside for Sigil as far as development is concerned.
Not true at all, the Sony deal came with zero strings and access to more resources. There was literally no downside for Sigil as far as development is concerned.
10/10 for ambition, it's a shame it'll be in development for another two years. It's certainly been bizarre watching this turn from a trainwreck into a viable venture, surely they've come far enough now that they'll push something out the door eventually.
Also wasn't their original kicktarter goal in the 700 grand region? Brad's saying they've passed that and I would never have thought they could have pull in that amount, even over two years.
False. Anyone who played the game in beta before SOE and then at launch can see how drastically it changed to be more about accessibility, in line with EQ2/WoW (the stated Smedley mmo philosophy of the time). A few months in, it was converted into a full blown themepark with quest progression, a watered down death penalty, fast travel and much of what we did not want to see in Vanguard.Not true at all, the Sony deal came with zero strings and access to more resources. There was literally no downside for Sigil as far as development is concerned.
We could get IP info on our own, but we learned very quickly that IP info doesn't mean much with Internet cafes and a virtually limitless supply of free "trial" accounts. What we needed was to be able to link the spammer accounts with a specific credit card, but SOE wouldn't assist with that.
Other than the obvious releasing too soon... or was that not part of the agreement ?
False. Anyone who played the game in beta before SOE and then at launch can see how drastically it changed to be more about accessibility, in line with EQ2/WoW (the stated Smedley mmo philosophy of the time). A few months in, it was converted into a full blown themepark with quest progression, a watered down death penalty, fast travel and much of what we did not want to see in Vanguard.
That was not a Sigil design, so there were strings in there somewhere.
Nope. Their original involvement, even before the deal, was most definitely contingent upon Sigil shifting their design to line up with SOE's. If you don't realize that, you clearly did not play the early game or it's beta phases. The idea that they independently abandoned their original vision in the last 6 months of development makes no sense.You couldn't be more wrong. That was 100% completely internal and most of those changes were made before the Sony deal.
Nope. Their original involvement, even before the deal, was most definitely contingent upon Sigil shifting their design to line up with SOE's. If you don't realize that, you clearly did not play the early game or it's beta phases.
I'm not going to pretend I know all of the details, but there was a night and day transition that began to occur right after Microsoft dropped out as publisher and they began negotiation with SOE.
Cool story bro. Sigil just up and decided at the last minute to change their game to a themepark, and that had nothing to do with trying to appeal to or negotiate with SOE and/or other investors. Right.You not only don't have all the details, you don't have anything. This isn't an opinion, I am telling you how it happened.
Cool story bro. Sigil just up and decided at the last minute to change their game to a themepark, and that had nothing to do with trying to appeal to or negotiate with SOE and/or other investors. Right.
You have a poor memory. The themepark aspects I'm referring to were all post-Microsoft and after SOE got involved. There was no quest progression in the beta even a year prior to launch. I don't think they had even quests past level 20 at launch. There was no weak death penalty. The rifts were locked and did not allow fast travel anywhere by anyone at any level like they did later on. Even your ability to solo was changed drastically in late development.Firstly it didn't happen at the last minute, secondly it didn't go full theme park (dungeons weren't instances for example). The changes you are referring to were implemented over the last year and a half or so of production.
It began happening when msft was still paying the bills and those decisions were made completely internally.
Because they primarily occurred after the IP was transfered from Sigil to SOE.
We must have different definitions of what "turning the game into a theme park and bringing it in line with EQ 2" means.