Arden
Blackwing Lair Raider
If you mean the quests system, and you worked there, then you should know it was added for a bunch of reasons. You should also remember that it was conceived of and pushed through (with much arguing with management) by the content designerss themselves because it made the process of creating content significantly better and faster, while also providing a way for players to actually find the content that was there. The introduction of that system drastically improved not only content creation but player retention as well... by a ton.
I didn't mean the quest system specifically, no.
Last thing I'm going to say on the subject because I don't want to shit up the thread trying to rehash "what happened" 10+ years ago with a failed mmo when we clearly have different perspectives and different ideas about some things (though we both agree SOE isn't at fault for, well, anything that happened with VG prior to May 2007).
There was definitely a move towards making Vanguard more "accessible" long before SOE took over and a lot of those changes were controversial- you are right about that. I don't know if you paid any attention to Vanguard after Sigil folded- a lot of Sigil employees definitely didn't. I did, but only because friend (who was not a Sigil employee) continued to play with the free employee buddy account. I can tell you that the vast majority of the "theme park" changes that turned the game into another version of SOE mediocrity occurred after SOE took over in May 2007. I have zero interest in trying to determine when those ideas where generated- but I can tell you the worst of them took place after SOE took the reins.
The point of my original post wasn't to slam SOE or blame them, it just a note of caution that when you involve third party companies in your operation, it can have unforeseen and unintended consequences. You may not think it was a big deal to not be able to access subscriber info, but I can tell you it made many aspects of running the game after launch difficult. Making the mmo is only one part- you have to run the game after you make it.
By making an "old school/EQ-like" game, VR is going against the grain. There is a strong possibility that any involved third party entities will constantly try to pull the game in the direction of "accessibility" because, on its face, it makes sense that the easier and more accessible a game is, the better. A lot of third parties aren't going to understand things like: no in game maps with gps; harsh death penalty; quest givers without exclamation points over their heads; a strict stand against gold farmers; etc.
The only thing I'm trying to impart is that the more things VR maintains control of themselves, the less they will feel a pull to make the game easy and accessible (mediocre). Fortunately, I think the guys at VR probably know this already- not that it hurts to have a reminder.
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