DickTrickle
Definitely NOT Furor Planedefiler
Dang, is McMahon wearing a thong or what?
That is one hell of an apologetic post.
Dang, is McMahon wearing a thong or what?
That is one hell of an apologetic post.
Ignoring the rest of your "I only want people who fanboy for the game to come in here". His past does matter. Normally his personal life doesn't, but when that personal life effected the game(s) he was making and most likely lead to the first try of this game falling into oblivion, then yes it does matter. Only an idiot ignores history. Can people change sure, but that doesn't mean you just ignore their past and that's can exclude personal life. Everything is relevant, not just "now". The irony of your post is you said all that, and ended it with "Grow up".
And yet, people still work for him. They all know his past, yet they still are there trying to make a video game. No one on this board outside of Convo has anything really invested in it, maybe a few bucks from his kick starter or crowdfunding campaign, but thats on them, they also know about the past and they seemed to move on just fine.You would have had a point if he had just stopped with Vanguard. The problem is his fuck ups continued right into this project and haven't really stopped.
So, 4000 pages. That's too much.
Where does this game stand currently (or does it stand at all?), it's been a few months since I have checked.
But there is a group of people that visit the thread and spew the same shit over, and over, and over.
If you ignore them this becomes just another information thread, though sometimes you have blank pages.
Let's face it , pantheon doesn't have the funding to have *great* gameplay. That comes from fluid animations, polish, class balance, button pushing that 'feels right' - these are all blizzard perennial traits and they require money and lots of manpower. Pantheon has neither. Given vanguard, there may be a few creative mechanics 'oh neat' novel ideas thrown in but this wont be the savior of the game.
Their only hope is bringing back that sense of mystery/wonder that mmos nowadays hardly ever have
Totally, but I'm not sure that X factor is even recreatable anymore. I think it is dead. I think the thing that kept me hooked on EQ was the uncovering a huge deep and totally different experience I'd never seen before, the "just one more hour..." thing which is about getting loot and exp, and the "can't sleep... must keep up with my buddies." But all three of those things are basically gone now. I have seen a million pretty online persistent worlds, being part of another one has no appeal to me anymore. I can't get hooked by the "just one more hour" thing anymore because again in a million MMOs, I am desensitiesed to loot and exp to the point that I don't really care anymore. And lastly, I used to really want to keep up or ahead of the curve so that when we get in a group, people are always looking at me thinking "Wow check out his gear and cool spells". But that doesn't happen anymore. In EQ progression was so slow, if I played many hours every day because I was no job kid at home, I could really keep ahead. But nowadays progression is so fast, you log in on day 1 to a game that already has level 40+ people because they got in early from a preorder or some shit. And if I slack off on a saturday and play something else, I come back and the hive has all moved on 20 levels. It is kind of meaningless.Game needs good gameplay. But also an X factor that eq had.
It's subjective, but for me with an MMO the most important thing is high risk (death penalty), highly cooperative (interdependent classes and content that demands classes from each role), strategic (requires planning), resource management, and then a varied experience in combat where you have to counter abilities, crowd control, deal with roamers and things of that sort. After that, it needs progression that makes upgrading rewarding (something most mmos fail miserably at). Those things make EQ enjoyable to this day. Most of that can already be seen in Pantheon, and they still plan on other layers on top of that.You don't need a ton of money to have great gameplay. I can think of numerous relatively cheap titles that had great gameplay, as did EQ like Dullahan mentioned.
But I'm not sure you can tell if a game has great gameplay just by looking at it or reading about it. Gameplay is really a hands on experience.
If you want a pretty good indication of how good Pantheon's gameplay is, take a look at how often VR employees are playing it outside of work obligations...
I agree. By themselves, the things I listed are just mechanics, but together they do create the gameplay. Having spent a lot of time analyzing what I liked most about mmos, those were the elements that made EQ different and fun.The term gameplay is subjective for sure. To me, all those things you mentioned are just mechanics. Mechanics definitely contribute to gameplay, but, for me, gameplay is the totality of what it actually feels like to sit down for a few hours and play the game.
Something like a comination of mechanics, art assets, animations, tactile feel, UI, controls, game flow, AI etc etc