The realm, Ultima Online, Asheron's Call, DAOC, SWG, City of Heroes are all shit games and were all shit games at release.
Every single one of those MMOs you listed in the second part (Minus Firefall maybe... what the fuck is a Firefall?) has more content and shit to do, overall, than any game you linked in either section of the Pre-WoW part.
wow pretty aggro. You missed my point cause you just assume I'm another Pantheon dupe.
I'm arguing that you have to compare games to their contemporaries, not to the past. The Realm has to be compared to 1996 games like Super Mario RPG or Elder Scrolls II: Daggerfall. The Realm is a pretty good game when you compare it with Super Mario RPG!
I agree that EQ was bad compared to WoW. To me, this is obvious, and it's annoying I have to say this. They are different generations.
Wow was so successful that it redefined the genre and split the history of mmorpgs into two eras. The First Era begins with M59, NWN, and The Realm. These were good games FOR THEIR TIME. UO followed them with an exceptional game for its time. EQ came out in the same year as System Shock 2 and blew people away. System Shock 2 was one of the best games of the 90s and EQ actually compares favorably with it. That is a huge achievement for its time. EQ had a ton of content for a 1999 game. It innovated well beyond UO and was far deeper than AC.
Now look at the post-wow-era. In the post-wow era, for single player games you now have stuff like Oblivion (terrific) competing with LOTRO (terrible). Fallout 3 (awesome) competing with Age of Conan (awful). Skyrim (stunning) vs. Guild Wars 2 (shit).
LOTRO had an infinite budget, the best IP money can buy, a bottomless pit of death marching MIT grads, with a geolocked devteam more experienced than Blizzard. Turbine had better writers, better management, better musicians, celeb voices, and a better art style. They were even riding the recent release of the LOTR movies.
But this game sucked! It is shocking how unfun LOTRO was. Terrible gameplay and underwhelming graphics compared to Oblivion. It also sucked compared to The Burning Crusade which came out at the same time and was way more fun. Embarrassing.
Why was LOTRO so bad? Because they were ordered from the top to copy vanilla wow down to the smallest details. Execs thought wow had secret sauce that should be cargo culted. The designers did an exact clone except for one mechanic: Fellowship Maneuvers. These were inconsequential and most players never used them before logging out forever.
Considering their setup, LOTRO has to be one of the most disappointing games of all time.
Burning Crusade was an improvement on vanilla. But it was still wow. Lucky for Blizzard, they had no competition. Subsequently, no greenfield MMO would come close to competing with contemporaneous wow expansions and they would all ape wow combat, grouping, questing, progression, crafting, raiding, classes, gear, inventory, instancing, harvesting, death, talents, mounts, banking, travel, hearthstone, auction house, downtime, consumables, spell effects, monster design, zone design, UI, radar, worldmap, etc. They've all been inferior ripoffs of wow.
Blizzard expansions were excellent as far as expansion packs go. I raided 100% of the content in TBC and WOTLK before switching to casual in Cata. But the wow formula has a weakness and the more you play wow the more you miss some of those original things that pre-wow mmos had.
I watched the Pantheon stream and it makes me feel that this genre is even deader than I thought. All we have left is vaporware from indie-kickstarter studios. Pantheon looks like it will struggle even to reach the level of Vanguard.
Meanwhile we have Breath of the Wild (superb) and Horizon Zero Dawn (significant). We have South Park: Buthole which is an instant classic that has come so far since its ancestors Super Mario RPG, The Realm, and Final Fantasy Tactics. What a huge triumph of RPG game development South Park is. MMORPGs are dead and they were killed by wow.