That's a quite pathetic 15 years.
Can you explain to me how the combat in Pantheon differs from other MMORPGs offer, other than the hideous and terribly unnatural combat animations?
1. Spells can fizzle
2. Spells are not 100% guaranteed hit, they can be resisted and physical hits often are misses... this keeps you on your toes
3. Monsters don't die in 3 hits solo, it takes a group to take them down
4. There are skills that you need to improve and I'm guessing these skills (like EQ) will take a long time to level up (unlike in WoW when it was trivial) like 1 HS, Conjuration, Dodge...etc
5. Combat is more resource oriented where resource management is a key; so many times in Pantheon casters go Out Of Mana and they had to stop to med; when was the last time we get to do that in any recent game? There's no point in the "mana/energy" bar in the most recent games it's almost always full... sometimes I wonder why they even bother?
6. Offensive/Defensive targets like in Vanguard (which is not very common in any MMORPG)
7. Classes have roles (unlike in recent games like GW2 and BDO where playing a role in a group did not exist)
8. Roles are not limited to Tank, Healer, DPS... you need a puller, CCer, Slower...etc. When was the last time you needed to split mobs and break a room for grinding?
9. Monks
10. Breaking a room takes time and wipes are very common (did you watch the recent videos?) I haven't seen that ever since EQ
11. Dungeons are not instanced; you will meet other players while delving in a dungeon
I can think of many more, but you get the picture...