What I think would be bias. I’m asking you.

. It’s cool if you don’t want to drill down, was just looking to grab your impression since you said it’s been a while since you checked in.
I don't really want to drill down because it's not really worth my time, if I'm being totally honest. But briefly:
From following this game basically since it's inception, it was clear that Brad's vision was to create a game that re-established many of the core concepts/principles/mechanics that fans of OG EQ liked. Stuff like high difficulty, lack of easy travel, significant death penalty, etc. I doubt I need to go into too much detail- everyone here knows what I mean.
Based on the vids I've seen and the very minimal bit I've skimmed around on the forums, it felt like there was some slipping away from those principles over the years of development. It felt like the game was moving away from the "hardcore" principles in favor of "reducing the barriers of entry" and "appealing to a larger audience." Based on what I saw in the forums, there seemed to be push back to this trend from a group of Pantheon fans that were dedicated to sticking to the hardcore principles.
Based on the little bit of the "clarification" vid that recently got posted (I didn't watch the whole thing), the impression I got was that at least part of the purpose of the vid seemed to be a "let's get this shit straight" opportunity for Devs to make it clear to the fanbase once and for all that the "harcore" game vision would be a "niche" game, and they were not planning to make a "niche" game, and they wanted to make a game that appealed to a large audience. This meant giving up on those hardcore principles, and that was just too bad for the vocal fanbase that kept pushing back. Frankly, the vid seemed to have an almost combative tone to it.
All that said, I could be wrong. I haven't spent much time thinking about Pantheon over the last few years and I've spent almost no time checking in on it. I also have zero personal information about the direction of the game development. So if you (or someone else with actual knowledge) tell me I'm wrong, it wouldn't shock me a bit.
Regardless, I will stick by all that stuff I said about what a huge mistake it is to try and design a game with the intent to "lower barriers of entry" and "appeal to a larger audience" or anything else that would make the game feel like a cheap copy of WoW.