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Difficulty mustering the will to log in.What kind of difficulty? Actual game difficulty or difficulty by inconvenience?
Difficulty mustering the will to log in.What kind of difficulty? Actual game difficulty or difficulty by inconvenience?
ETA until they announce it’s a mobile game?
The game has never entered the alpha phase. It has been in pre-alpha the entire time.The discussion on this games alpha has lasted 8 years.
That is more then most actual games last.
Whatever ensues, it will be splendid.
The game has never entered the alpha phase. It has been in pre-alpha the entire time.
It is hard to find a group of people who "get it" more than this one. It is also hard to find a larger group of no-filter edge lord assholes. Be sure he wears a hazmat suit.He will.
Yeah, Star Citizen was also "fully funded" years ago. Look how that turned out.Fully funded, very immersive
EQ wasn't actually that difficult though. Most of its difficulty was simply artificial difficulty in the forms of extreme inconvenience and penalties. Losing a lot of exp on deaths and corpse runs don't increase difficulty. The only reason people tolerated that shit was because online games were new and we were used to the generally hardcoreness of old school console games. There wasn't really any alternative to EQ whatsoever which is another reason why people tolerated it. The difficulty about EQ that I think was done right was having to actually learn dungeons and learn mob pathing and being able to handle bad pulls.I don't really want to drill down because it's not really worth my time, if I'm being totally honest. But briefly:
From following this game basically since it's inception, it was clear that Brad's vision was to create a game that re-established many of the core concepts/principles/mechanics that fans of OG EQ liked. Stuff like high difficulty, lack of easy travel, significant death penalty, etc. I doubt I need to go into too much detail- everyone here knows what I mean.