Besides the obvious of a game needing to be good ie fun encounters/combat, etc they really need to bring back timesinks to the leveling curve and most other things frankly. I know several people are going to chime in and say "fuck that im not 18 anymore and have a job and kids" but my response is so what? All these games started going to shit when they decided to make McMmo and speed up every aspect of the game and the result is everyone out pacing virtually every level of the game bar cockblock raids and even those are a matter of a couple weeks if that.
Instant gratification is doing the opposite and making games that take no effort which make virtually everything you do meaningless and frankly no fun. Things should be more challenging and you should have so many things you want to do in game you do not know what to start on first but in todays game shit is so easy and fast you can long in on a weekend and finish most if not all the things on your list with very little to no risk(risk should be part of the fun) and in a month or two of a game coming out you have most people at max level wearing all the same shitty carbon copy gear wondering when the next content patch is gonna hit.
Its no wonder why possible good games in beta end up scraping and watering down everything because they realize how fucked they are on content and run out of cash and time trying to shit enough out to at least make it last past the free month. Putting in a good amount of time and effort also creates a bond with the character your playing. You care about it and are proud of all the work you did instead of just a throw away toon. This one month to max level horseshit is gonna make any game that comes out suck.
Instant gratification is doing the opposite and making games that take no effort which make virtually everything you do meaningless and frankly no fun. Things should be more challenging and you should have so many things you want to do in game you do not know what to start on first but in todays game shit is so easy and fast you can long in on a weekend and finish most if not all the things on your list with very little to no risk(risk should be part of the fun) and in a month or two of a game coming out you have most people at max level wearing all the same shitty carbon copy gear wondering when the next content patch is gonna hit.
Its no wonder why possible good games in beta end up scraping and watering down everything because they realize how fucked they are on content and run out of cash and time trying to shit enough out to at least make it last past the free month. Putting in a good amount of time and effort also creates a bond with the character your playing. You care about it and are proud of all the work you did instead of just a throw away toon. This one month to max level horseshit is gonna make any game that comes out suck.