Dahkoht_sl
shitlord
- 1,658
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Honestly I don't think it's as unpopular opinion as you think.Yes, absolutely it did. I would argue however that the "holy trinity" also remains the best way to group. Everyone knew their role and perfected it.While I'm sure this is an unpopular opinion, I loved the holy trinity. I can't stand today's "everyone can do everything" classes.No one stands out, no one is unique. Everyone is just kinda flying through content at breakneck speed till they are finished, then they all go they're separate ways. No one talks, no friendships are born, no one needs anyone so their is no reason to shout or ask anyone for help, it just feels so.......cold. I remember spending weeks in KC and it just ran like clockwork. Tank pulls, healer heals, druid snares, wizards nuke at 70%....and in between pulls we would all talk about what we were doing or what raids we were going on that night or what jobs we had.....I had dozens of people on my friends list and would often send tells to fill groups or ask for help. I've been playing EQ2 since the beginning. My current friends list has 6 people in it, and 2 of them are my wife's alts. The very design of today's MMO's actually discourage grouping, talking, or helping others. I mean jesus, they even restrict buffing now so you can't run by that level 18 getting his butt kicked, heal him, buff him and keep running. I can't stand the direction the industry has taken.
Butler and Ponytail may be pushing the everyone can do everything and we fucking hate healers , but I think there's quite a decent amount of mmo players that much prefer defined roles in groups and classes designed as so.