- 9,975
- 16,999
It would seem we're still missing the point.Well said. I don't understand why asking players to make friends in an MMO that will improve their gameplay experience is so outlandish. I knew two people when I started playing in 00'. By the time I retired in 05', I had, over the course of the game, made at least a hundred or more. And the only thing I had to do was /tell Hey, you wanna join us in "x"(zone)? Or, /tell paying for corpse locate, you bzy?, or /tell paying for port to "x"..... Now when some players refer to this, they consider it being FORCED to group...uhhhh, I WANTED to group. It was fun.
It has nothing to do with people being unwilling to make friends and everything to do withIN-GAME MECHANICSdisparaging friendship.
1. If I'm incentivized (via XP bonus) to solo quests, I'm going to solo quests. I freaking hate soloing quests, but if it's the path of least resistance, it's the path I'm going to take.
2. If there are hard factions that break the player base in half, I'm never going to interact with half of the population and the probability of finding a group to play with (friends) is also cut in half.
It's human nature to make friends. If people aren't doing it in game, then there are other forces at play.
In EQ, the path of least resistance was in a group. Hence, everyone grouped.