Zaide
TLP Idealist
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They’ve said they plan to do more lighting passes to fix issues like shiny textures or too much gloom etc.
This area def made me wish we had an Enchanter. Our whole guild is basically tanks and dps atm because previously we could just overpower most content with a dps blitz but I can’t imagine breaking into Mad Run with a six man and no dedicated CC. The two tunnels after the first room are legit death traps that can sometimes be 14 mob pulls.
Had a ton of fun, and it became a lot more manageable when we took a second to decide on a kill order based on the mob abilities we’d seen.
This area def made me wish we had an Enchanter. Our whole guild is basically tanks and dps atm because previously we could just overpower most content with a dps blitz but I can’t imagine breaking into Mad Run with a six man and no dedicated CC. The two tunnels after the first room are legit death traps that can sometimes be 14 mob pulls.
Had a ton of fun, and it became a lot more manageable when we took a second to decide on a kill order based on the mob abilities we’d seen.
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