This is the way. Lack of balance is fun. Just develop the PvE game and let PvP servers be exactly that with PvP turned on. Only step in for absolutely game breaking issues. Less is more.When it has pvp, they should devote no resources to it. Just turn it on and keep developing pve. So many pve games get fucking ruined trying to balance for pvp. Spells that are really only useful for pvp, fine, people just won’t use them in pve. But changing damage, function, etc for pve abilities is a mistake.
It was pretty obvious you two are bros, lol. He dropped everything he was doing to figure out if that was you or not. Just mid conversation and dropped it like a rock "why am I answering the same question for the 500th time, where convo?!"Joppa’s my bro. We’ve been at this for years. Happy to see so many of you enjoying the game. We (Joppa and I)definitely track this thread. Still lots of work to do but we are following the feedback.
Well its the same thing with a parser. Theres a parser thats floating around that honestly, I'd love to have it just to to figure out certain shit instead of theorizing about it. As a Cleric, it really feels like Tanks in general take roughly the same damage whether the mob is roughly even con, or the mob is orangish. Healing through that doesnt seem to be the issue, honestly. What the issue becomes when fighting deep oranges is that the DPS is resisting and whiffing so much that the fight drags out and it kills my mana instead. Instead of just thinking this, I'd like to see if its an accurate assessment without having to sort through the log just to see how much theyre hit for, if its a significant amount of difference, fight length, etc. etc.Balancing PVP in a game like this is a mistake imo. Let the wolves play the fotm wolf classes. Everyone else that will actually stick around is going to be focused on the guild vs guild territory control aspect and overall finding good fights. If the PVE is well balanced the PVP will fall in line fine IMO
It was pretty obvious you two are bros, lol. He dropped everything he was doing to figure out if that was you or not. Just mid conversation and dropped it like a rock "why am I answering the same question for the 500th time, where convo?!"
Also, want some feedback? Schematics in their current implementation are straight awful. Make them plentiful, too plentiful, and put rare components that drop from dungeons or something in the recipe. Theyre so rare now that most people just put them in their own characters vault even though they will never, ever, use that trade. Just awful.
Well its the same thing with a parser. Theres a parser thats floating around that honestly, I'd love to have it just to to figure out certain shit instead of theorizing about it. As a Cleric, it really feels like Tanks in general take roughly the same damage whether the mob is roughly even con, or the mob is orangish. Healing through that doesnt seem to be the issue, honestly. What the issue becomes when fighting deep oranges is that the DPS is resisting and whiffing so much that the fight drags out and it kills my mana instead. Instead of just thinking this, I'd like to see if its an accurate assessment without having to sort through the log just to see how much theyre hit for, if its a significant amount of difference, fight length, etc. etc.
Never mind the odd ball caster that is using all his instants or focus properly and his mana is barely touched. Can I tell that he's doing something at first glance? No. Is he afk? Idk. Is he putting out the maximum amount of damage? idk.
If there is one in the game, like Joppa said there was - maybe enable it for the player only or something like that would be nice. Instead of having to get a 3rd party parser, and then wonder if its ransomware, or worse yet - Joppa's crew decide its against terms of service. On the flip side of this issue is that.. I really dont care about having a parser to dick measure. I just want to see what my own class is, and if the tank can export that data file and send it to me - or even just tell me what the numbers are in it - that would be spectacular.
On the flip side I am literally reawakening my EQ pathfinding skills. I can navigate most of TF and AVP on sight now, because my SMN has been soloing all over the fucking place.Adding maps seems like such an easy thing to do. Dumb not to have them.
Exactly it's just sexism. Men should have no problem with dead reckoning.On the flip side I am literally reawakening my EQ pathfinding skills. I can navigate most of TF and AVP on sight now, because my SMN has been soloing all over the fucking place.
Yes DL feels way stronger, but I don't love the playstyle so far personallyDL is imo way better than warrior except for some of the banner/group buff stuff. I havent played one myself and theres loads of inepts.... but warrior I THINK could use a boost 1-20 so far.
Parser was developed by Wilderness, one of the Faceless guys. I think it was leaked outside unless he shared it personally. It’s legit and works. Devs have surely seen it and haven’t said anything. Requires wireshark to work iirc.We has the parser
Is it legal?
As far as upping drops... dont dump too much sugar in the tea
Joppa’s my bro. We’ve been at this for years. Happy to see so many of you enjoying the game. We (Joppa and I)definitely track this thread. Still lots of work to do but we are following the feedback.
I think UI is pretty low on their priority list.Bloodmage when?
Also, will we be able to mod ui elements? I'm just asking for visuals to clean up the clutter.
Bloodmage when?
Also, will we be able to mod ui elements? I'm just asking for visuals to clean up the clutter.