EXPECTED PATCH NOTES General
- Upgraded the engine to Unity 6. You may see a performance improvement. This was a significant version upgrade, so please let us know if some things are not rendering anymore or if there are new issues that didn’t exist previously.
- Added a feedback message when trying to add an ability to a hot bar when that hot bar is already full.
- Techniques will now show "technique" instead of "instant" in the list of abilities in the codex.
- The offensive and defensive target windows now show that target's current offensive target (if they have one) below the target window. Clicking on the name/health bar will target that mob/player.
- The Shield skill never skills up, so it will now be displayed as 1/1 if you possess that skill.
- Added the /ignore command, which will allow you to ignore chat messages from other players by name, such as "/ignore Fred" to ignore a character named Fred. If Fred was already being ignored, then that would remove them from the ignore list. "/ignore" without a character name will list characters you are ignoring. UI support will need to come later.
- Window positions, key binds, and macros are now saved uniquely per character. So, you can have different key binds, macros, and window positions for each of your characters. These will now reside in the “\Users<user name>\AppData\LocalLow\Visionary Realms\Pantheon\Settings\CharacterSettings” directory. New characters (and your existing characters the first time they are loaded in this new build) should start with your existing key binds, macros, and window positions, but any changes you make while playing those characters after that will be saved and loaded just for that character.
- Vendor prices can now display mithril and platinum.
- New options added in the “Graphics” tab of the settings window to allow you more control over rendering, such as the “Shadow Distance” slider is now hooked up, and Ambient Occlusion, Global Illumination, and Dynamic Resolution (toggles either DLSS or FSR, depending on whether you have an Nvidia or AMD GPU) are all working and can be switched on and off.
- Can now see outside light when inside caves.
- Improved quality and reliability of outside <-> cave transitions.
- Hooked up breath VFX for cold environments.
World/Content
- The Knightwolf Knoll has been added to Eastern Plains.
One of the most recent areas of interest in the Eastern Plains, Knightwolf Knoll used to be known primarily for its reclusive Fae population. But since the gathering of the Knightwolves under the Wycan in the last decade, it has gained a less idyllic notoriety. To the outsider, it is nothing more than a den of ferocious wolves.
Items
- The potency of alchemical Essence potions has been increased.
- The debuff for the potion of Rapid Egress will now always be applied, even if the beneficial effect is manually removed from the player.
- The potency of some drink items has been increased.
- The potency of some food items has been increased.
- The Consecrated Shield has been updated visually, and the potency of its effect has been increased.
- Reduced the spell damage bonus from Cursed Empowerment from 35% to 25%
- Added itemization for remaining named/rare NPCs in Hanggore
- Added itemization to the Mountain Drakes in AVP
Bug Fixes
- Fixed an issue where some lower tier abilities, such as the shaman mantles, could not be added to the hot bar once higher tier ones in the line were learned.
- Fix for some player corpse looting issues.
- Fixed an issue that was allowing things like colored text in chat.
- Adjustments to monk feign death to fix some things that were breaking the monk out of a successful feign.
- Fixed a section of Avendyr’s Pass south of the road to Demith where players were getting teleported back and forth between Thronefast and AVP.
- Fixed some exploits.
- Fixed an issue where sometimes a player corpse that was looted would reappear with nothing on it every time the player relogged. If you have old corpses laying around that were doing this, try looting them again. They'll probably have at least one item on them that you were never able to loot before.
- Fixed some NPCs spawning with bad rotations.
- Fixed various assets rendering pure black in some caves.
- NPC abilities Phobia and Mass Terror will no longer fear NPCs.
- Fixed zoning between AVP/EP near cliffs.
- Crafting
Weaponsmithing/Armorsmithing
- The schematic for the Vicar's Greaves now creates the correct item.
- Flameseed Oil may now be purchased from crafting supplier vendors.
- The schematic for the Battle Sage's Hammer now properly accepts its weapon haft.
- The schematic for the Standard Spaulders Basis now asks for the correct materials to make the item.
- Schematics for Ashen Bronze Arrowheads now list the correct skill requirements.
- The schematic for the Stalwart's Plate Gauntlets now creates the correct item.
- The schematic for the Prowess Infused Knuckle Brace now creates the correct item.
- The schematic for the Might-Runed Maul Head may now be purchased from the appropriate vendor.
- Tool Crafting Update
- A new set of assembly schematics for standard gathering tools have been added.
- Simple gathering tools no longer require pommel weights. The schematic for the Ashen Bronze Pommel Weight is no longer used and has been removed from vendors. If you currently have this schematic, you may sell it to any vendor.
- The skill requirement for simple gathering tool schematics and standard gathering tool schematics (as well as their components) has been slightly reduced.
- Schematics for simple and standard gathering tool components now create slightly stronger versions of components which are exclusively used in the simple and standard gathering tool schematics. Components created before this patch may still be used in the novice gathering tool schematics, but will not be usable in the updated simple and new standard tool schematics.
- Fletching/Carpentry
- The Standard Cudgel, Standard Longbow, and Standard Shortbow have had their damage reduced to be in line with other crafted weapons of the same type at the same level range.
- Crafted Small Shields should now receive the appropriate amount of Block Rating.
- Shield Crafting Update
- A new set of assembly schematics for standard shields of all types have been added.
- Celestium dust is no longer used in the creation of simple and standard shields. Additional rare shield schematics will be added in a future update that utilize this material.
- The skill requirement for simple shield schematics and standard shield schematics (as well as their components) has been slightly reduced.
- Schematics for simple and standard shield components now create slightly stronger versions of the components which are exclusively used in the simple and standard gathering shield assembly schematics. Shield Components created before this patch may still be used in the novice shield schematics, but will not be usable in the updated simple and new standard shield schematics.
Tailoring/Leatherworking
- The schematics for the Robe of Incantations, Diviner's Robe, and Spellbinder's Robe should now accept their components properly.
- The schematic for the Entrancer's Sleeves should now create the correct item.
- Schematics for sandals now refer to their components by the proper name.
- Class Abilities
Monk
- Harmonious Frame tooltip updated to 30 second duration
- Wizard
- Elemental Weaving buff icon changed
- Necromancer
- Crippling Terror toggles off auto attack
- Rogue
- Shadow clone avoids physical damage for 2.5 seconds
-Elixir of Opportunity added to vendors -Toxic Elixir added to vendors
- Flash Bomb should toggle off auto-attack properly
- Smoke Trick toggles auto attack off
- Shadow Step cooldown adjusted to 30 seconds, cost removed
- Sprint to the Shadows properly checks for Escape Artist instead of Flash Bomb, increased cooldown portion removed.
- Backstab damage formula changed. Removed 20% of weapon damage contributions and added more flat damage per rank. This will help close the gap between long spears and daggers, both should see a DPS increase from this change
VFX General
- Updated absorb shield VFX for all classes. They should no longer obscure vision for those who choose to play in first person.
- Environment
- Fixed issue with color consistency on the Dragon Shrine fog
- CLR
- Updated Arc of Light projectile and impact so it no longer displays purple squares
- Added a light to the Arc of Light projectile
- Fixed Mend Wounds, Resuscitate, Resurrection, Divine Misfortune vfx not playing
- Added missing vfx to Bond of Protection
- Fixed positioning and duration of Shackle Death
- Changed Bolster to the correct vfx
- Updated components of the Luminous AoE heal line vfx to be world space
- ENC
- Fixed parts of the AoE stun effect not playing and reduced the height at which the vfx occurs
- Added new vfx for Spell Steal, Mana Guzzle
- Updated the Stab the Mind line effect on recipient of the mana granted by it
- Removed some old vfx from various spells
- MNK
- Added a light to Soul Shuriken, Chi Spear
- NEC
- Fixed positioning and duration of Shackle Bones
- Fixed anchoring problem for the Wrack Bones line
- NPC
- Updated Cursebolt and added a light to it
- Updated vfx for many Gadai, Cryptling, Hobgoblin, Celestium abilities
- Updated Disease Cloud impact, fixed an issue with some components not playing
- PAL
- Added lights to Living Light and Lance of the Lightful
- WIZ
- Added light to casting loops, Spark impact
- SMN
- Updated vfx for Reciprocate