Did I read somewhere you were a dev for Vanguard? You guys were so fucking close. I don't know what the fuck happened with Sigil, but for everything that went wrong, that game was shockingly good, bordering on great, as it was released. Another year and a chance to fix that fucked up engine and Vangard could have been epic, Everquest epic.
What was it that made Vanguard so close, in your opinion?
I still have great memories of Vanguard. But just about every one on here has a different play-style, and therefore different expectations when it comes to MMOs, so I'm curious what it was about VG...
On a side note, I think skill isn't emphasized enough. EQ2, for example. My main is a Shadow Knight. I tried to be the best SK I could be. I read forums and asked senior SKs questions in-game and tried to learn HOW to play a SK. I have a friend who also plays a SK. He runs into a room and just spams buttons on his hotbars. He never waits for his autoattack, never puts any thought into how to cast or why or when or combos, etc etc.
I always out DPS'd him, but you know what?? He was still successful. He still cleared the room, he still held aggro, so who cares?? I can feel like I'm a better SK in my head, but in reality, it doesn't matter.
Well, it'd be nice to feel like skill mattered. We should go into a room and he should die over and over while I am steady killing shit. mwahahaha...
I think it'd create more of an attachment to your character... Pride, maybe? Because you worked so hard to make yours the best. Not to mention building reputation. Which could possible create more of an attachment to the game and keep people logging in.
"Hey, see if Merlin is available. He's a really good, effective wizard" instead of "We need a wizard. any wizard will do b/c they're all the same anyway".
I happen to know that would keep someone like Merlin logging in again and again (*cough*ego*cough*)