Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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gogojira_sl

shitlord
2,202
3
Not going to happen, much as I agree with you. This ship either sails now or sinks to the deep forever.
Man, it's just a shame because I'm not sure who is pushing some of this through. Who's making the final call on what gets updated and who said "you know what, these tiers are great" and the follow up "these tiers fix everything." That map shows a couple of alternative paths which is nicer than a straight line, but it's obviously so early on that it's going to draw more negative attention than positive. I don't even know what the best solution is at this point, I just hope next week they assault the shit out of their networks and get people looking.

The follow up is: will your new visitors like what they see?
 

tad10

Elisha Dushku
5,533
595
Man, it's just a shame because I'm not sure who is pushing some of this through. Who's making the final call on what gets updated and who said "you know what, these tiers are great" and the follow up "these tiers fix everything." That map shows a couple of alternative paths which is nicer than a straight line, but it's obviously so early on that it's going to draw more negative attention than positive. I don't even know what the best solution is at this point, I just hope next week they assault the shit out of their networks and get people looking.

The follow up is: will your new visitors like what they see?
Yeah, who is running the KS page? Needs a slap of reality. It's not a bad start for a dungeon - but instead of that shot they should have shown a series of shots showing the dungeon being designed from the beginning and then end with the final meandering form of the dungeon.

Basic marketing/presentation.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
Not going to happen, much as I agree with you. This ship either sails now or sinks to the deep forever.
You don't think it's possible that if the KS fails, they regroup for a few months and start again, with a better presentation?
 

Aleatha

Silver Knight of the Realm
96
0
This new update makes me think maybe I should have waited to pledge anything. That dungeon rendering is terrible. I love the "vision" and that is what got me to pledge. That said, everything that has been shown should have been kept under wraps. It is all terrible and takes away from what I am imagining. Wait until you actually have something worth showing.
 

Convo

Ahn'Qiraj Raider
8,766
617
It just seems like they are overly anxious to put stuff out. The dungeon was underwhelming for all the talk about grand dungeons. It could very much be awesome but my first impression wasn't that dungeon is going to be awesome! It was more like meh.. That's it??
 

Khane

Got something right about marriage
20,336
13,999
That dungeon pic was most likely put out because they hear the criticism about the lack of transparency and concrete information so they are scrambling to get something out to say "Hey guys, we are working, see!?". They are trying to appease the critics, unfortunately I think it's hurting more than helping. If this KS gets funded their main focus for those funds should be to hire the right people on the business side of things so Brad can get out of that area and focus on being an idea man.

It just seems like they are overly anxious to put stuff out. The dungeon was underwhelming for all the talk about grand dungeons. It could very much be awesome but my first impression wasn't that dungeon is going to be awesome! It was more like meh.. That's it??
Indeed.
 

Aleatha

Silver Knight of the Realm
96
0
You don't think it's possible that if the KS fails, they regroup for a few months and start again, with a better presentation?
My hope is the kickstarter barely makes it. That way they actually do get a second chance. They can do a second round of funding when they actually have something worth showing.
 

gogojira_sl

shitlord
2,202
3
It just seems like they are overly anxious to put stuff out. The dungeon was underwhelming for all the talk about grand dungeons. It could very much be awesome but my first impression wasn't that dungeon is going to be awesome! It was more like meh.. That's it??
Yep. Ease off the keyboard and think about it before hitting submit. That needs to be the motto for this entire campaign.
 

Trathos_sl

shitlord
62
0
You don't think it's possible that if the KS fails, they regroup for a few months and start again, with a better presentation?
I think its possible, but as long as they continue this upward stream, even if it moves slow over the next month, they should reach their goal.

 

jilena_sl

shitlord
123
0
Yes, and to take those lessons, especially from Solo classes--and disperse them among all classes. Give all classes "horizontal" tools that don't just add to their mob killing power, but affect the world and mobs in different ways. When you think about the "Solo" classes in EQ--they weren't powerful because they were the best DPS, or the most powerful classes. They could solo because they had the broadest amount of effects on mobs/the world. Roots, Snares, Mez, Fear, FD splits, pacify ect--these things are more than just CC, they are examples of affecting the mobs in ways outside of "reduce HP to zero".

If you want to create a modern game that draws in the Dark Souls crowd? Then you should design classes that play up things like that. Classes that are built for grouping BUT can take their tools and use them ininventiveways to overcome mobs with a VARIETY of strategies, not just one set one. And that's the main thing--giving playersfreedomwith their tools. And EQ did that. Yeah, a lot of boss mobs were immune to CC, but the most difficult part in EQ was oftengetting tothe boss mobs, not the bosses themselves. So you had these tools that worked on the most difficult parts of the game outside of huge raids (And even then, sometimes they worked--charming in the planes).

Now flip it to WoW--the most difficult aspects of WoW are the bosses themselves. So for a majority of fights, your "non-damage or healing or tanking" tools becomeuseless. You can't do anything to the boss, but what was specifically designed for in the encounter. Yeah, sometimes encounters are "designed" to let snares work, or whatever, but most of your tools are carefully controlled and only allowed to be used in a very careful plan. So your snare, roots, and a host of other controls essentially are a useful as a floppy dick on the hardest parts of the game.

EQ didn't work like that until much later in it's expansions. And it's that kind of freedom? That allowed for all kinds of interesting takes on how to do content. That, I think, is pretty amazing. And if you design a game around simpler scripting and more powerful mobs--and then give players a lot of tools, and let them figure out different strategies, I think your "world" will feel a lot more organic than if you simply give them one solution and a series of buttons to mash, in the precise order, to arrive at that solution.
I read this response a bit before bed last night and didn't get around to replying but it got me thinking on what REALLY is important in class design. Like what makes a game have OMFG THE BEST CLASSES EVER and maybe even have such an impact on people that in future games they STILL try out the class that has the most "spiritual" resemblance to their old favorite is their first pick? What makes this impression stick so hard that they are immediately disappointed by differences between this new character class and the one they loved?

I think this is to a large degree the result of classes having something "special" within the context of the game. This could be a matter of being the best at something, having a unique skill, or simply having such a cool combination of abilities that you felt like a badass.

Take EQ at launch:

Warrior - Best tank. That pesky ranger might be holding aggro 75% of the time but everyone in the group knew it was you who were supposed to be getting punched in the face. Crippling blows!

Cleric - Best healer. Also by far the single most desirable class in the game. People who hated you were nice to you usually because they knew someday they would need a rez. COMPLETE HEAL!!

Enchanter - Best crowd control. You could stack up so many mobs your group could skip out pulling for ages. Any shitty situation you rescued your group from made you a badass.

Monk - Best splitter/puller. There is no way your enchanter can handle that many mobs but that's cool. You just left half of them behind. Also awesome dps. Also flying kick!

Shaman - Best slow. Why bother with healing when you can just reduce the amount your group gets punched in the face. Also so many buffs. SO MANY. SoW? That's right. Level 9 druid bitch.

Necromancer - Best solo class. Yeah sure quad kiting swarm kiting blah blah blah. Exp soloing is meaningless in the end. You could solo shit that dropped shiny things.

Magician - Best pets. Yes, the tank is actually shedding real tears watching your earth pet laugh at the mob that was 3 seconds ago slipping a fist into the new asshole it had just created for him.

Wizard - Best BOOM. What was that? Starfire? Shock of WHAT? Lava Bolt lol like that's gonna land. Lemme show you how it's done... ICE COMET BITCH! Also, taxi hellooo.

Rogue - SURPRISE BACKSTAB - Sneaky, lock picking, corpse dragging, stab stab stabber. You sucked hard at release but you kept with it and now everyone loves you.

Bard - Rockstar. Only the spooniest need apply. WTF just ran by was that dude speed hacking? Completely unique abilities. Massive utility. Look like a giant blueberry.

Druid - Go to guy for SoW, Port, low level PL, sweet buffs, etc. Nothing they were best at but they had a little of everything and a lot of self sufficiency.

Shadowknight - Coolness factor? You probably win. Sure the warrior probably gets picked first to tank the raid. Not only do you have awesome utility but you can FD if you need to crap!

Paladin - White Knight, hero of the internets! - Okay maybe white knights got a bad rep these days. You could tank, you could offheal, you could even SOLO. GIANT FLAMING SWORD.

Ranger - The underdog. Staple class of all things fantasy. EQ implementation with hybrids being warrior + caster. Druid being already a hybrid you end up with a hybrid of a hybrid and well they weren't the hottest. Still fun! I played one to 50 on an emulated server and it was pretty damned fun. Probably most remembered as the WORST CLASS OMG by everyone who wasn't a ranger.


I know some of these things are seemingly reaching to make my point but honestly I will remember paladins with flaming swords, people hating rangers, druids being sow bitches, complete heal, lambent armored bards running fast as shit, etc etc til I die. Yeah if I think hard enough on it I can probably name off 2-3 abilities my WoW rogue had other than backstab. Which is funny considering that character probably has more days played than any two EQ characters I have. In the end though while WoW classes all have a semi-distinct flavor, maybe even moreso than most EQ classes (especially melee/hybrids) they have nothing that makes them stand out anymore.

Example:

WoW group - Oh man we need a heals! Okay, what should we get? WHO CARES EVERY HEALER ACCOMPLISHES THE EXACT SAME THING.

EQ group - Shit we need a CLERIC or this is going to suck hard.

WOW group - Okay guys I have a rogue, a mage, and a hunter asking to join... Which should we get? Well, the rogue can sap one mob out of the fight and do a lot of DPS... The mage can poly one mob out of the fight and do a lot of DPS... The hunter can trap one mob out of the fight and do a lot of DPS... Uhh.. who cares.

EQ group - Okay guys I have a rogue, a mage, and a ranger asking to join... Which should we get? Do we need a snare? Nope. Do we need any locks picked? Nope. Then get the mage duh!

WoW group - Should we get a puller? A what?

EQ group - Let's try to snag a monk to pull all of this shit.

WoW group - We need a tank. I guess any will do.

EQ group - We need a tank. Well try to find an SK so we have someone to snare, or a paladin for some backup heals, worst case scenario we can grab a warrior and I can root.


It's like even though a WoW DK and warrior and monk all play 10000000X more differently from each other than an EQ SK, warrior, and monk would the EQ classes still feel 100X more unique because they ARE more unique in their roles within the context of the game. All WoW classes have been homogenized to the point of being completely uninteresting in the name of balance. Screw balance. I'd rather play a character that is weak 85% of the time but within that remaining 15% I am a shining star of awesome. Who gives a shit if I suck compared to other classes in most things. I have my one special thing that sets me apart and makes me desirable.

My warrior may be a giant failure on his own. I may have a hard time running through even mid level zones without dying if I don't have another class's run speed buff. I probably can't solo shit that would move my exp bar even a pixel. Even if I could it would take me 17 years to regen the lost HP after. Pair me with a complete heal throwing cleric however and I am an immovable wall of awesomeness that my group can rally behind to defeat the forces of evil. And THAT is a cool feeling.
 

Vandyn

Blackwing Lair Raider
3,656
1,382
I think its possible, but as long as they continue this upward stream, even if it moves slow over the next month, they should reach their goal.

It's actually trending downward, both in terms of total pledged and daily pledged. Day one and two are throwing the trends off. In fact, that 2nd 10k pledge is what is carrying today.
 

jilena_sl

shitlord
123
0
Quest hub to quest hub gameplay with levels before max being mostly pointless and rush to max being the only worthwhile strategy is the defining feature. Two hardcoded factions,gear resets every tier of nearly every tier is another, tho WoW didn't do that until late in the second xpac so people talking about how they like WoW classic don't mean they like that stuff.

Personally I think the whole suits made good devs turn their indy games into mainstream shit trope is pretty tired. I think shit devs are shit devs, not good devs being handcuffed. I don't think rift was fucked cause some nameless suits handcuffed Hartsman, I think it was shit cause the guy who never fixed ability bloat or quest hub leveling pointlessness in EQ2 didn't think it was a problem in Rift either.

Thoughtlessly following old mechanics cause they used to work is whats wrong with the industry, its as wrong to make an EQ clone as it is to make a WoW clone. Things like Brad rethinking how leveling works and how abilities are slotted are what give me a tiny bit of hope.
I think what was wrong with Rift was that it was just fucking boring. Like the same issue as EQ2 but with better graphics. I wanted to like it. It was pretty and had some neat ideas. It was just so gd dull and flavorless. Like comparing Diablo 2 to Titan Quest. Diablo 2 is awesome and vibrant and entertaining while the much much prettier Titan Quest is bland and boring and dull : /

I think as you said the fact is that the journey in WoW is not an adventure of the beaten path and along a questionable trail through a forest. It's a gd 10 lane wide interstate you rush along as quick as you can manage.
 

Gavinmad

Mr. Poopybutthole
43,733
52,276
WoW group - Oh man we need a heals! Okay, what should we get? WHO CARES EVERY HEALER ACCOMPLISHES THE EXACT SAME THING.

EQ group - Shit we need a CLERIC or this is going to suck hard.

WOW group - Okay guys I have a rogue, a mage, and a hunter asking to join... Which should we get? Well, the rogue can sap one mob out of the fight and do a lot of DPS... The mage can poly one mob out of the fight and do a lot of DPS... The hunter can trap one mob out of the fight and do a lot of DPS... Uhh.. who cares.

EQ group - Okay guys I have a rogue, a mage, and a ranger asking to join... Which should we get? Do we need a snare? Nope. Do we need any locks picked? Nope. Then get the mage duh!

WoW group - Should we get a puller? A what?

EQ group - Let's try to snag a monk to pull all of this shit.

WoW group - We need a tank. I guess any will do.

EQ group - We need a tank. Well try to find an SK so we have someone to snare, or a paladin for some backup heals, worst case scenario we can grab a warrior and I can root.
What a fucking joke.

Here's a dose of reality.

EQ group - Oh man we need heals. Guess any healing class will do.

EQ group - Okay guys I have X Y and Z dps classes asking to join, but it doesn't matter so I just invited the first person who spoke up

EQ group - who the fuck needs a puller

EQ group - We need a tank. I guess any will do.
 

Trathos_sl

shitlord
62
0
It's actually trending downward, both in terms of total pledged and daily pledged. Day one and two are throwing the trends off. In fact, that 2nd 10k pledge is what is carrying today.
Every kickstarter's first couple of days are usually strong, then there is a lull period, then usually towards the end there is a surge again to get the project funded. When I say trending up, I just mean steady, sorry I could have picked a better choice of words.
 

DickTrickle

Definitely NOT Furor Planedefiler
13,403
15,563
I'm probably in the minority here, but I thought EQ2 was a lot of fun for a while. Nek Castle was awesome. It probably helped that I almost always grouped with close friends that were willing to do any quest or dungeon I was interested in. Also, Titan Quest was fun, even if it wasn't as good as Diablo 2.

I think one of the things I've loved most about EQ was the ability to keep pushing the edge with my bard and with groups. I did such crazy shit. Meanwhile, a game like GW2 that I played for two months... there was never everything like that. I almost always knew whether I could win a fight or not even if I'd never seen the mob/zone before. My power was very steady and wasn't at all contextual, really. In EQ, I could kill some things that no one else could, but other classes could kill things I couldn't. The same would go for group makeups, too.

If this game does get off the ground, I hope they don't overengineer it.
 

DickTrickle

Definitely NOT Furor Planedefiler
13,403
15,563
Every kickstarter's first couple of days are usually strong, then there is a lull period, then usually towards the end there is a surge again to get the project funded. When I say trending up, I just mean steady, sorry I could have picked a better choice of words.
Yeah, but on a day where you get a contribution for the highest tier, it damn well better beat the day before it or that's some bad news. Still a lot of day left, though.
 

gogojira_sl

shitlord
2,202
3
I don't actively dislike EQ2 like a lot of people. I basically missed out on it in its entirety because a few things pissed me off enough to go back to EQ1, but I do regret not playing shit like Rise of Kunark at launch (I ran through it many, many years after the fact).