Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

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Muligan

Trakanon Raider
3,231
901
I have no idea about WoW..but in the old days in Eq2 the phrase was "The best WoW raider would barely make group 4 here" (At least that was the attitude)
smile.png
Very true. I remember that well. Me and some of my closet friends played both and I raided through WotLK but toughed out EQ2 all the way through. Honestly, I look back and enjoyed EQ2 so much more. I think it was one of those rewarding moments of "seeing something through" because in the beginning, EQ2 was pretty messed up but it ended up having some really great moments before they (in my opinion Georgeson) drove it into the ground. WoW started out great and then after TBC seemed to just become more and more pointless.

That's neither here or there but anyway, there are some great things to take away from both games. However, I enjoyed the community in EQ2 so much more than WoW. I really had to learn to tolerate some of the community in WoW. (Thank goodness for my guild) Though, I thought Wow wasn't attempting to add mechanics that would make the game more and more "easy mode" I think they knew their community was nuts and was attempting to add to the game aspects that would help you get around dealing with people.

I'm hoping Pantheon is able to draw not necessarily a more mature gaming community but people knowing going into that it takes people to be successful. Not only people but people must be accountable with playing their class well. I can remember in EQ1, know the best of every class and the people to stay away from. Even guild tags meant something.

That was a lot of rambling but sadly what else is there to talk about? I hope Pantheon gives us something more substantial over the next day or two.
 

shabushabu

Molten Core Raider
1,408
185
It absolutely is. I find it really interesting, actually. I thought we'd just be old codgers longing for more challenging and complex experiences offered by the old days, but indies and successes like Dark Souls are causing a slow but very real trend back towards sandboxy and/or difficult or complex games. Especially those that have a multiplayer component or that allow for emergent gameplay that is entertaining by itself.

It's really the perfect time for that type of MMO to come back, and honestly I believe this is the only way MMOs are going to survive. As other AAA games like Destiny start to blur the line between high-quality single-player and MMO style experiences there are fewer and fewer reasons to play and pay for a normal MMO - the key is to get back to what those games can't offer people which is the focus we saw in the beginning on huge persistent virtual worlds, economies, community, and being able to earn a unique place among that community, etc.
A move toward casual got a ton of people into gaming that were not gamers before... that said, in that population there are those that like to think of themselves hardcore and while 10 years ago "everyone" was hardcore, you have to think that there are newer gamers out there wanting to push the limits of current designs and get back to what we were used to.
 

shabushabu

Molten Core Raider
1,408
185
Very true. I remember that well. Me and some of my closet friends played both and I raided through WotLK but toughed out EQ2 all the way through. Honestly, I look back and enjoyed EQ2 so much more. I think it was one of those rewarding moments of "seeing something through" because in the beginning, EQ2 was pretty messed up but it ended up having some really great moments before they (in my opinion Georgeson) drove it into the ground. WoW started out great and then after TBC seemed to just become more and more pointless.

That's neither here or there but anyway, there are some great things to take away from both games. However, I enjoyed the community in EQ2 so much more than WoW. I really had to learn to tolerate some of the community in WoW. (Thank goodness for my guild) Though, I thought Wow wasn't attempting to add mechanics that would make the game more and more "easy mode" I think they knew their community was nuts and was attempting to add to the game aspects that would help you get around dealing with people.

I'm hoping Pantheon is able to draw not necessarily a more mature gaming community but people knowing going into that it takes people to be successful. Not only people but people must be accountable with playing their class well. I can remember in EQ1, know the best of every class and the people to stay away from. Even guild tags meant something.

That was a lot of rambling but sadly what else is there to talk about? I hope Pantheon gives us something more substantial over the next day or two.
Eq2 through KOS i thought was the hey-day of eq2... pvp servers were way fun, best pvp experience ever.
 

Heallun

Lord Nagafen Raider
1,100
1,073
I always found this phenomenon hilarious to watch with every new EQ server and later progression servers. The first few weeks is like 9812739812793872198371 people logged on all with dreams that THIS TIME they are going to be at the head of the pack and claim GLORY. Then 2-3 weeks in they start to realize the same uberguild fags from the server they just fled were also bored, also moved to the new server, and are already twice their level, have half the content they had been touching themselves over on farm, and are just going to kick their asses on this new server as well. Then the population starts dropping in droves.
Well, yeah, but I'm usually the one doing the stomping zar :p
 

Dahkoht_sl

shitlord
1,658
0
I actually liked EQ2's PVP system in some regards , one in particular. If someone killed you in your level range (wasn't grey to them ) , you had a chance of dropping a chest that would contain a percentage of your on person coin. They still had to loot it so if it was group PVP your friends could help defend it till raised or got back.

This encouraged you not to carry your stash around and actually go bank, also added a chance to tag a jackpot when you killed someone. Coming from old L2 PvP , where you actually had a chance to drop some serious items , I thought the EQ2 system was a decent middle ground that still made it a bit dangerous and fun.
 

jilena_sl

shitlord
123
0
You're right, but they need to add that shit. Swag is sometimes all it takes to get another donation. Add a fucking cloth map, and we'd have this bitch funded already...
Maybe I am odd but the only kind of things I want are in game things. I have dozens of collectors edition boxes that I haven't taken a single thing out of ever beyond the cd key. That said I love my baby panda and mini diablo and zergling pets in WoW. If I am buying shit for a game I want shit I can use (vanity stuff or convenience stuff not OMG SWEET WEAPON stuff) within the context of the game. I care fuck all about some 35 cent cloth map that smells like death. If they offer a digital only copy of whatever game's collector's edition I will buy that 100% of the time over the box.
 

jilena_sl

shitlord
123
0
Well I agree with you. The pictures are "exciting". They create excitement and buzz and make potential backers feel as if they are backing something legit and real. And offering T-shirts or cloth maps also gets potential backers excited. I wanna flaunt my 3l33t3 nerd status with a rare Pantheon T-shirt! (I'm serious right now)
The pictures also provide a sense of NO WE DIDN'T JUST GET DRUNK OVER THE HOLIDAYS AND DECIDE WE SHOULD MAKE A GAME WITH ZERO PLANNING AND JUST THROW UP SOME HASTILY BULLSHITTED TOGETHER KICKSTARTER TO SEE IF SOME SUCKERS WILL GIVE US THEIR MONEY

lol
 

Trathos_sl

shitlord
62
0
Maybe I am odd but the only kind of things I want are in game things. I have dozens of collectors edition boxes that I haven't taken a single thing out of ever beyond the cd key. That said I love my baby panda and mini diablo and zergling pets in WoW. If I am buying shit for a game I want shit I can use (vanity stuff or convenience stuff not OMG SWEET WEAPON stuff) within the context of the game. I care fuck all about some 35 cent cloth map that smells like death. If they offer a digital only copy of whatever game's collector's edition I will buy that 100% of the time over the box.
I agree, I mean, I think physical swag would be nice, don't get me wrong...I just dont think they can afford to offer anything like that. Maybe in the second round of their kickstarter?
 

Dahkoht_sl

shitlord
1,658
0
Maybe I am odd but the only kind of things I want are in game things. I have dozens of collectors edition boxes that I haven't taken a single thing out of ever beyond the cd key. That said I love my baby panda and mini diablo and zergling pets in WoW. If I am buying shit for a game I want shit I can use (vanity stuff or convenience stuff not OMG SWEET WEAPON stuff) within the context of the game. I care fuck all about some 35 cent cloth map that smells like death. If they offer a digital only copy of whatever game's collector's edition I will buy that 100% of the time over the box.
You aren't odd , likely are the majority of gamers today not caring about physical stuff. But in this genre in particular there are a lot of physical swag folks. So the KS is all about money. The physical bit is a bitch to make and ship sure , but if the time and effort gets you +75 , +100 , +150 on top of a current tier (add-ons) , it's well worth it.

Myself I'm torn whether I would or not. I've got jack of all my physical stuff over the years any more other than Malgus sitting around. I just went through a time where I got sick of crap sitting around and got rid of a lot of things. Now I wish I'd saved a select few , like the original EQ box and the Diablo II CE box (I swear I think that thing was the biggest PC game box ever).

But there are a lot of folks who would. So make that signed map poster that takes a few hours to draw up and 10-15 to have printed and shipped cost +100. It's worth it to get more funds.


I agree, I mean, I think physical swag would be nice, don't get me wrong...I just dont think they can afford to offer anything like that. Maybe in the second round of their kickstarter?
You make it well worth your while. You don't have to ship anything until the game ships , thus +100 now for a signed poster map you ship in 3+ years is absolutely worth it and costs them zero now.
 

Trathos_sl

shitlord
62
0
You aren't odd , likely are the majority of gamers today not caring about physical stuff. But in this genre in particular there are a lot of physical swag folks. So the KS is all about money. The physical bit is a bitch to make and ship sure , but if the time and effort gets you +75 , +100 , +150 on top of a current tier (add-ons) , it's well worth it.

Myself I'm torn whether I would or not. I've got jack of all my physical stuff over the years any more other than Malgus sitting around. I just went through a time where I got sick of crap sitting around and got rid of a lot of things. Now I wish I'd saved a select few , like the original EQ box and the Diablo II CE box (I swear I think that thing was the biggest PC game box ever).

But there are a lot of folks who would. So make that signed map poster that takes a few hours to draw up and 10-15 to have printed and shipped cost +100. It's worth it to get more funds.
Hmm, that seems pretty reasonable I suppose.
 

jilena_sl

shitlord
123
0
What a fucking joke.

Here's a dose of reality.

EQ group - Oh man we need heals. Guess any healing class will do.

EQ group - Okay guys I have X Y and Z dps classes asking to join, but it doesn't matter so I just invited the first person who spoke up

EQ group - who the fuck needs a puller

EQ group - We need a tank. I guess any will do.
In vanilla->velious EQ? I dunno maybe I only got unlucky grouping with extremely cautious groups but I seem to recall many groups waiting for a cleric or a tank or someone to either CC or pull. It was pretty obvious the difference between a well put together group and one that just invited anyone who wanted a slot. *shrug*
 

gogojira_sl

shitlord
2,202
3
Dungeon creator posted on the screenshot atProject Pantheon:

"Hey guys,
The screen shot is basically me playing around in Unity trying to figure out the best way to do dungeons with caverns in them. Most likely it will all change. As for old Guk, the tool we used back then to create hallways and tunnels was pretty much drawing and connecting verts with a set ceiling height to make rooms. A tunnel could be done by placing down 4 points and connecting them then hitting enter to form a blocky room with walls in 10 seconds. I can certainly draw a bunch of random shaped 4 sided rooms and connect them all, but todays standards are much higher and the detail and content are higher.
With that being said, instead of manually having to build each room like in EQ we have to plan modular pieces out to for efficiency and control. There needs to be a certain balance between modular geometry and hand crafted flavor areas. I am trying to set up a system that will allow us to produce large dungeon is a efficient manner and time frame with limited resources and no real code support yet. So hold your horses because things will look better in the future as this was just about 5 days or work, we need to figure out the best way for production first. Thanks for the feedback guys!
smile.png


Vu


I think he posts here, too. I tried to reiterate that I don't question the dungeon can be awesome, but I question the urge to update at such an early state.
 

jilena_sl

shitlord
123
0
I beta'd WoW. After doing so, I chose EQ2.
That seems crazy. I mean to each their own but EQ2 was so gd ugly and clunky and horrible at release. I've never been able to get into that game. I don't think I've managed to stomach it past like level 30 ever. Maybe it gets better later in the game I dunno.
 

TragedyAnn_sl

shitlord
222
1
You aren't odd , likely are the majority of gamers today not caring about physical stuff. But in this genre in particular there are a lot of physical swag folks. So the KS is all about money. The physical bit is a bitch to make and ship sure , but if the time and effort gets you +75 , +100 , +150 on top of a current tier (add-ons) , it's well worth it.

Myself I'm torn whether I would or not. I've got jack of all my physical stuff over the years any more other than Malgus sitting around. I just went through a time where I got sick of crap sitting around and got rid of a lot of things. Now I wish I'd saved a select few , like the original EQ box and the Diablo II CE box (I swear I think that thing was the biggest PC game box ever).

But there are a lot of folks who would. So make that signed map poster that takes a few hours to draw up and 10-15 to have printed and shipped cost +100. It's worth it to get more funds.




You make it well worth your while. You don't have to ship anything until the game ships , thus +100 now for a signed poster map you ship in 3+ years is absolutely worth it and costs them zero now.
That's a good point...The 3+ years thing. I guess they just don't want extra commitment?
I'd settle for one of those rubber wrist bands. I feel left out bc everyone I know wears one to support some cause or another. I bet you could get 1000 of those made for like $20. I tried to steal the GEEK/GAMER one out of my kids' loot crate, but I was busted. So a Pantheon wrist band would make me feel special.
rolleyes.png
 

Khane

Got something right about marriage
20,336
14,000
Dungeon creator posted on the screenshot atProject Pantheon:

"Hey guys,
The screen shot is basically me playing around in Unity trying to figure out the best way to do dungeons with caverns in them. Most likely it will all change. As for old Guk, the tool we used back then to create hallways and tunnels was pretty much drawing and connecting verts with a set ceiling height to make rooms. A tunnel could be done by placing down 4 points and connecting them then hitting enter to form a blocky room with walls in 10 seconds. I can certainly draw a bunch of random shaped 4 sided rooms and connect them all, but todays standards are much higher and the detail and content are higher.
With that being said, instead of manually having to build each room like in EQ we have to plan modular pieces out to for efficiency and control. There needs to be a certain balance between modular geometry and hand crafted flavor areas. I am trying to set up a system that will allow us to produce large dungeon is a efficient manner and time frame with limited resources and no real code support yet. So hold your horses because things will look better in the future as this was just about 5 days or work, we need to figure out the best way for production first. Thanks for the feedback guys!
smile.png


Vu


I think he posts here, too. I tried to reiterate that I don't question the dungeon can be awesome, but I question the urge to update at such an early state.
Oof, why are they posting screenshots of proofs of concept and some dude playing around with new tools (to him) in Unity?
 

gogojira_sl

shitlord
2,202
3
Khane, he followed up with this:

"Yes I certainly understand the wariness of putting in the KS page as I was hesitant. But there have been comments about people not seeing any work done so this was just to show that we are trying to put things together and not just scam people."
 

jilena_sl

shitlord
123
0
Honestly, that's how WOW because so popular. EVERYONE could be FOH or AL. EVERYONE could have bad ass gear. EVERYONE could be top level. Now of course I realize WOW has its top guilds just like any other game but you get the drift. I'm just speaking basically. WOW put in "EQ easy mode" so everyone could feel special. Not bad mouthing WOW, hell it worked like a charm. But your right about the progression servers. I LOL'd at your description. I joined ROI for the first progression server and we rolled that shit. Was a blast.
I think WoW is brilliant for that. I loved WoW. I just like the other too and I haven't experienced that world in a really long time unless you count P99. On the other hand I have experienced at least a dozen attempts to copy WoW in the past 6-7 years.
 

Convo

Ahn'Qiraj Raider
8,766
617
I think he posts here, too. I tried to reiterate that I don't question the dungeon can be awesome, but I question the urge to update at such an early state.
yea, I don't doubt what they plan to do.. It's just better they wait and present those things when done. I appreciate that they are trying to include us in so early but sometimes it can do more harm than good. When Brad talks about dungeons that make Seb look small he gets my interest, so when I see something that makes Seb look huge.. I get the wrong message.. I know it's not intentional but it opens them up to unnecessary criticism.